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The API consists mostly of the fact that all files you place in a mods' scripts folder are loaded like game scripts, and can override the latter. Also, there's modutil with a lot of methods of editing existing code.

 

Also, check out the getting started thread. It's pinned and marked bright orange.

@SuperScaryman23 See "..\DS_root_folder\data\scripts" for the game code. You can open up other mods to see how they work. All the code is in lua (uncompiled, programmer-readable).

Check the links Mobbstar provided.

More links:

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