Jump to content

Recommended Posts

So I recently cobbled together a custom character to use when I play DST with friends, but there's one glaring issue.

StjupeQ.jpg

 

His head is floating a couple feet above his body!

Has anyone else experienced this? I created the character atlas with the autocompiler, and I've even recompiled it a few times. What should I do now?

@rScarecrow, no it means you need to set them to around the base/neck area of the head. 

 

I pulled spriter up and made sure the head matched up with the body positions.

Kc8Hq2j.jpg

He seems to be put together fine in spriter, but something just goes wrong when I open the game up.

 

I do have to admit that I am entirely new to this, So I don't know if i'm missing some unseen thing by a mile.

@rScarecrow, as I stated before, set the default pivot position in spriter and then recompile your animation files. 

 

I guess i'm a bit slow, it took me a minute to figure out how to default the pivots!

 

That worked though, thanks very much!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...