Nxf7 Posted June 23, 2015 Share Posted June 23, 2015 Bug Submission: Category: GameplayPlatform: PCIssue Title: Laser Fence triggered by KO'd guardIssue Description: An infra-red laser fence that reactivates after being previously EMP'd will have its effect triggered (alarm increase in this case) if there's a KO'd guard underneath it. The fence will also remain there.http://i.imgur.com/aNfHID4.jpgI'm assuming this is a bug because living guards usually keep a laser fence deactivated and are certainly not supposed to trigger their effect.If you need to take a look at the save file it's in the 3rd slot.Steps to Reproduce: 1. KO'd guard (disabled heart monitor) was dragged onto the (active) laser fence, which which disables the fence.2. The agent moves off both the agent and the fence.2. I believe only the fence was EMP'd, not the power source to the fence.3. The type of fence was the one that raises the alarm.4. Fence reactivates when EMP wears off, alarm is increased due to "infra red scan", along with the usual +1 from turn over. Link to comment Share on other sites More sharing options...
krandi Posted June 25, 2015 Share Posted June 25, 2015 Maybe only guards can deactivate the barrier which are with consciousness. Link to comment Share on other sites More sharing options...
Nxf7 Posted June 26, 2015 Author Share Posted June 26, 2015 No you are supposed to be able to use guards/drones to bypass laser fences. You can KO a guard that is standing on a laser fence and it will not activate. You can also drag a KO'd guard onto a laser fence and it will let you pass. Link to comment Share on other sites More sharing options...
ik1ne Posted June 29, 2015 Share Posted June 29, 2015 Same here, EMP'd a fence and it detected a hunting guard when it's rebooted. Link to comment Share on other sites More sharing options...
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