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"SteamGameServer_Init Success" but cannot find the server


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Hello, 
 
I am trying to host a dedicated server. I have followed WIKI's instruction and launched "dontstarve_dedicated_server_nullrenderer" but I cannot find my server in the list.
Would anyone please give me some suggestions? Many thanks.
 
The log are as below.
 
 
 
[00:00:00]: Starting Up
[00:00:00]: Version: 140191
[00:00:00]: Current time: Sat Jun 20 10:54:03 2015
 
[00:00:00]: Don't Starve Together: 140191 WIN32
NNN Build Date: 2015-06-17_17-29-41
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogetherServer -console 
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (6664)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:8.12
[00:00:00]: THREAD - started 'GAClient' (6808)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (6164)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\dstserver\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherServer/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherServer/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherServer/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'ConsoleInput' (4188)
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: THREAD - started 'GAClient' (4000)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (6936)
[00:00:00]: THREAD - started 'GAClient' (2932)
[00:00:00]: Renderer initialize: Okay
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(169,1) running main.lua
 
[00:00:00]: Could not load modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue
[00:00:01]: could not load profile
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled false
[00:00:01]: Could not load saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:01]: Load FE
[00:00:01]: Load FE: done
[00:00:01]: ModIndex: Load sequence finished successfully.
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_TcCiYfhF
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. 
[00:00:03]: Setting up socket descriptors
[00:00:03]: Online Server Started on port: 10999
[00:00:03]: Overriding server save slot to: 5
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.02 seconds
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.02 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(169,1) running main.lua
 
[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue
[00:00:03]: could not load profile
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled false
[00:00:03]: Could not load saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Not applying world gen overrides.
[00:00:04]: WorldSim::SimThread::SimThread()
[00:00:04]: WorldSim::SimThread::SimThread() complete
[00:00:04]: THREAD - started 'WorldSim' (5116)
[00:00:04]: WorldSim::SimThread::Main()
[00:00:04]: DoLuaFile scripts/worldgen_main.lua
[00:00:04]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:04]: ModIndex: Load sequence finished successfully.
[00:00:04]: Reset() returning
[00:00:04]: DLC enabled : false
[00:00:04]: scripts/worldgen_main.lua(78,1) running worldgen_main.lua
 
[00:00:04]: scripts/worldgen_main.lua(80,1) SEED = 1434768847
[00:00:04]: scripts/worldgen_main.lua(483,1) WORLDGEN PRESET: SURVIVAL_TOGETHER
[00:00:04]: scripts/worldgen_main.lua(491,1) WORLDGEN LEVEL ID: 1
[00:00:04]: scripts/worldgen_main.lua(498,1) 
#######
#
# Generating Normal Mode Together Forever Level
#
#######
 
[00:00:04]: Creating story...
[00:00:04]: LinkNodesByKeys
[00:00:04]: Baking map... 425
[00:00:06]: Map Baked!
[00:00:06]: Encoding...
[00:00:06]: Encoding... DONE
[00:00:06]: Checking Tags
[00:00:06]: Populating voronoi...
[00:00:07]: Done forest map gen!
[00:00:07]: scripts/worldgen_main.lua(246,1) Checking map...
[00:00:07]: scripts/worldgen_main.lua(626,1) Generation complete
[00:00:07]: WorldSim::SimThread::Main() complete
[00:00:14]: Serializing world session to session/00500000CBD409FF/0000000001
[00:00:14]: Unload FE
[00:00:14]: Unload FE done
[00:00:14]: LOAD BE
[00:00:15]: Could not preload undefined prefab 0x4058bc0 (molehat)
[00:00:16]: LOAD BE: done
[00:00:16]: Begin Session: 00500000CBD409FF
[00:00:16]: saving to server_temp/server_save
[00:00:16]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:16]: Loading Nav Grid
[00:00:17]: OVERRIDE: setting season_start to autumn
[00:00:20]: Reconstructing topology
[00:00:20]: ...Sorting points
[00:00:20]: ...Sorting edges
[00:00:20]: ...Connecting nodes
[00:00:20]: ...Validating connections
[00:00:20]: ...Housekeeping
[00:00:20]: ...Done!
[00:00:20]: 1 uploads added to server. From server_temp
[00:00:20]: Telling Client our new session identifier: 00500000CBD409FF
[00:00:20]: SteamGameServer_Init Success
 
 
 

 

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You can find it if you scroll down to the bottom of filter options and switch the LAN option

Once you have connected to the server once don't quote me on this but you may find that you will find your server in the list without changing the filter options

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You can find it if you scroll down to the bottom of filter options and switch the LAN option

Once you have connected to the server once don't quote me on this but you may find that you will find your server in the list without changing the filter options

I have checked it but it doesn't work.

Thanks for the the advice anyway. :joyous:

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