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Help w/ Absorbant Character

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In Zoidberg's prefab:

local function RainBuff(inst)	inst.components.health:StartRegen(1, 2)	inst.components.sanity.custom_rate_fn = function(inst)		return TUNING.DAPPERNESS_LARGE	endendlocal function Normal(inst)	inst.components.health:StopRegen()	inst.components.sanity.custom_rate_fn = nilendlocal function onbecamezoidberg(inst)	if TheWorld.state.israining then		RainBuff(inst)	end	inst:WatchWorldState("startrain", RainBuff)	inst:WatchWorldState("stoprain", Normal)endlocal function onbecameghost(inst)	Normal(inst)	inst:StopWatchingWorldState("startrain", RainBuff)	inst:StopWatchingWorldState("stoprain", Normal)end-- Your central functionlocal function master_postinit(inst)	-- Other code of yours is here	onbecamezoidberg(inst)    inst:ListenForEvent("ms_respawnedfromghost", onbecamezoidberg)    inst:ListenForEvent("ms_becameghost", onbecameghost)end
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Thanks for the help, dude. May I attach the prefab so you can show me where it goes? That'd help me understand a bit more. I'm a noob at coding, the only thing he does so far is have 70 damage without a weapon (which I get it, that's kinda OP, no need to tell me, I plan to lower it, it's moreso for testing purposes). Anyways, hope you can help me out.


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Thanks, dude! It works great now! The regen is just right, and the sanity regen is good without being overpowered! What's your Steam name so I can add you to the list of the contributors once I upload it? Also, are there any other things, perhaps negative things, that you think a Zoidberg character would carry? (Assuming you've seen Futurama, if not, that's fine. Also, I'd love to PM you and talk more about the code. You really saved me there! ^^)

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