PumpkinMayhem Posted June 18, 2015 Share Posted June 18, 2015 Sorry if this is the wrong place to post this (and i will be very grateful to be pointed where these kind of questions should go) but i have a question after having played on a server with my brothers recently. We had gotten to day 12 when the hounds, as usual, would show up. We had separated some distance from each other before they had attacked. Thinking it would only be 2 hounds each or 1 after one of us and 1 after the other we prepared for battle. What caught us off guard was the attack of 4 hounds per player. (2 players at that time). Yet yesterday when we played we only were attacked by 2 in total (We were all in the same place at that time and there was 3 of us). So my question is: If you are separated from any other players do the dogs increase in number? Or was this just a freak accident? Thanks! Link to comment Share on other sites More sharing options...
DarkXero Posted June 18, 2015 Share Posted June 18, 2015 The total hounds you get when you are together are less than the sum of the hounds each one of you get alone. Link to comment Share on other sites More sharing options...
KarateF22 Posted June 18, 2015 Share Posted June 18, 2015 The total hounds you get when you are together are less than the sum of the hounds each one of you get alone. Really? I wasn't aware of that. How much less do you get together? Link to comment Share on other sites More sharing options...
PumpkinMayhem Posted June 18, 2015 Author Share Posted June 18, 2015 Really? I wasn't aware of that. How much less do you get together? Based on when the three of us were together i guess its normal spawn rate but apart it must be double than usual. Link to comment Share on other sites More sharing options...
RalphKastro Posted June 18, 2015 Share Posted June 18, 2015 The total hounds you get when you are together are less than the sum of the hounds each one of you get alone. I'm in geometry class again. Link to comment Share on other sites More sharing options...
DarkXero Posted June 18, 2015 Share Posted June 18, 2015 local EXP_PER_PLAYER = 0.05local ZERO_EXP = 1 - EXP_PER_PLAYERlocal groupexp = 1.0 / (ZERO_EXP + (EXP_PER_PLAYER * #info.players))info.houndstorelease = RoundBiasedDown(math.pow(info.houndstorelease, groupexp))So, for example, with 3 players, you get a groupexp of 1.1 Lets assume each player gets a crazy wave of 7 hounds each (crazy waves go from 7 to 10 hounds, random).7 + 7 + 7 = 2121 ^ ( 1 / 1.1 ) = 15.9RoundBiasedDown = 15 So they get 15 hounds instead of 21. Link to comment Share on other sites More sharing options...
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