Random Item Damage and Item Crafting Change?


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Ok so my idea is that we have a place-able thing like a fire that's purpose is to make sure that you make your items. Now I'm not saying you can't make items in the wild because that would suck. No! What I'm saying is that instead items build outside the range of the item will have a chance to be damaged from 5-15%. I think that this would add a little bit more realism because while sure you can make a makeshift tool in the wild it probably wouldn't be as good as if you made one in a workshop of sorts. The recipe for this (not to copy minecraft but the best explanation) 'crafting table' would be if you needed twigs and logs. What do you guys think?

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I think this is a great idea! when you make a tool near the workbench you get a durrability bonus, or when you make it in the wild you get less durrability. and so then you know you're getting the bonus, a "crafting Icon" should apear next to items that have durrability.

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