TheSkilled1 Posted June 16, 2015 Share Posted June 16, 2015 I get this error in my server log. It shuts down my server (I think) and doesnt give me the console even though I added -console to my start up. dontstarve_dedicated_server_nullrenderer -console [00:00:00]: Starting Up[00:00:00]: Version: 138964[00:00:00]: Current time: Tue Jun 16 16:29:48 2015 [00:00:00]: Don't Starve Together: 138964 WIN32NNN Build Date: 2015-06-08_11-23-52[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: [00:00:00]: Initializin Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (6340)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: ProfileIndex:4.61[00:00:00]: THREAD - started 'GAClient' (7104)[00:00:00]: THREAD - started 'GAClient' (6836)[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application D:\steamcmd\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer -console -conf_dir myDSTserver.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:00]: Server token retrieved from: server_token.txt[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: THREAD - started 'GAClient' (6876)[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: THREAD - started 'GAClient' (5620)[00:00:00]: Renderer initialize: Okay[00:00:00]: HttpClient::ClientThread::Main()[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:01]: scripts/main.lua(167,1) running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0)[00:00:01]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS[00:00:01]: PlayerDeaths could not load morgue [00:00:01]: loaded profile [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning[00:00:03]: [200] Account Communication Success (6)[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_LDsuObEo[00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:03]: Setting up socket descriptors[00:00:03]: Online Server Started on port: 10999[00:00:03]: Collecting garbage...[00:00:03]: lua_gc took 0.01 seconds[00:00:03]: ~NetworkLuaProxy()[00:00:03]: ~SimLuaProxy()[00:00:03]: lua_close took 0.02 seconds[00:00:03]: ReleaseAll[00:00:03]: ReleaseAll Finished[00:00:03]: cGame::StartPlaying[00:00:03]: LOADING LUA[00:00:03]: DoLuaFile scripts/main.lua[00:00:03]: DoLuaFile loading buffer scripts/main.lua[00:00:03]: scripts/main.lua(167,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:03]: LOADING LUA SUCCESS[00:00:03]: PlayerDeaths could not load morgue [00:00:03]: loaded profile [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Unload FE [00:00:03]: Unload FE done [00:00:04]: LOAD BE [00:00:05]: Could not preload undefined prefab 0x4058bc0 (molehat)[00:00:05]: Could not preload undefined prefab 0x20e21d7a (puppet_wes)[00:00:05]: Could not preload undefined prefab 0x20e21d7a (puppet_wes)[00:00:05]: LOAD BE: done [00:00:05]: Deserialize world session from session/081000040BE90E3B/0000000015 [00:00:05]: Save file is at version 1 [00:00:05]: Begin Session: 081000040BE90E3B[00:00:05]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:06]: Loading Nav Grid [00:00:06]: setting summerlength 15 [00:00:06]: setting elapseddaysinseason 12 [00:00:06]: setting isfullmoon false [00:00:06]: setting moisture 1697.7340087891 [00:00:06]: setting springlength 20 [00:00:06]: setting moonphase threequarter [00:00:06]: setting precipitationrate 0 [00:00:06]: setting iswet false [00:00:06]: setting winterlength 15 [00:00:06]: setting iswinter false [00:00:06]: setting issummer false [00:00:06]: setting moistureceil 6666.7661132813 [00:00:06]: setting isday false [00:00:06]: setting wetness 0 [00:00:06]: setting isnight false [00:00:06]: setting isdusk true [00:00:06]: setting isspring false [00:00:06]: setting isautumn true [00:00:06]: setting issnowing false [00:00:06]: setting snowlevel 0 [00:00:06]: setting issnowcovered false [00:00:06]: setting autumnlength 20 [00:00:06]: setting phase dusk [00:00:06]: setting temperature 15.755309080741 [00:00:06]: setting pop 0.23526255460174 [00:00:06]: setting season autumn [00:00:06]: setting israining false [00:00:06]: setting remainingdaysinseason 8 [00:00:06]: setting time 0.44189723332723 [00:00:06]: setting cycles 12 [00:00:06]: setting precipitation none [00:00:06]: setting timeinphase 0.011725955539279 [00:00:06]: [string "scripts/prefabs/nightmarelight.lua"]:147: attempt to call field '?' (a nil value)LUA ERROR stack traceback:scripts/prefabs/nightmarelight.lua:147 in (method) OnLoad (Lua) <140-149> inst = 100323 - nightmarelight (valid:true) data = table: 04CC8F88scripts/entityscript.lua:1452 in (method) SetPersistData (Lua) <1437-1454> self (valid:true) = rockstate = dusk Transform = Transform (0F5599B8) inlimbo = false event_listening = table: 0F5B9360 actioncomponents = table: 0F5B7AB0 lower_components_shadow = table: 0F5B7A60 entity = Entity (0F5AB0F0) AnimState = AnimState (0F5599D8) prefab = nightmarelight Light = Light (0F55A618) OnSave = function - scripts/prefabs/nightmarelight.lua:134 Physics = Physics (0F559A58) fx = 100324 - nightmarelightfx (valid:true) MiniMapEntity = MiniMapEntity (0F559A18) SoundEmitter = SoundEmitter (0F5599F8) pendingtasks = table: 0F5B9838 name = Nightmare Light OnLoad = function - scripts/prefabs/nightmarelight.lua:140 spawntime = 0 GUID = 100323 replica = table: 0F5B7AD8 persists = true components = table: 0F5B7A88 event_listeners = table: 0F5B9298 data = table: 04CC8F88 newents = table: 0F06A818scripts/mainfunctions.lua:217 in (global) SpawnSaveRecord (Lua) <186-224> saved = table: 04CC8EE8 newents = table: 0F06A818 inst = 100323 - nightmarelight (valid:true)scripts/gamelogic.lua:411 in (global) PopulateWorld (Lua) <233-446> savedata = table: 0495A9F8 profile = table: 05B8DF90 world = 100016 - forest (valid:true) retune = table: 0F06A4F8 newents = table: 0F06A818 prefab = nightmarelight ents = table: 04CC8F60 prefab = nightmarelight k = 1 v = table: 04CC8EE8scripts/gamelogic.lua:632 in (upvalue) DoInitGame (Lua) <524-734> savedata = table: 0495A9F8 profile = table: 05B8DF90 was_file_load = falsescripts/gamelogic.lua:766 in (upvalue) cb (Lua) <761-767> savedata = table: 0495A9F8scripts/saveindex.lua:120 in () ? (Lua) <102-121> load_success = true str = return {world_network={persistdata={clock={cycles=12,phase="dusk",remainingtimeinphase=177.88932800293,totaltimeinphase=180,segs={night=3,day=7,dusk=6}},seasons={elapseddaysinseason=12,premode=false,remainingdaysinseason=8,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=40,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={seasontemperature=15,preciptype="none",moistureceil=6666.7661132813,peakprecipitationrate=0.41196751594543,season="autumn",moisturerateval=0.5591597727021,lightningmode="rain",moistureceilmultiplier=8,moisture=1697.7340087891,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=5970.9448242188,moisturerate=0.55915975570679,wetness=0,nextlightningtime=4.5549908669845,startsnowthreshold=-5,precipmode="dynamic",moisturefloor=169.06924438477,moistureratemultiplier=1,phasetemperature=0}}},ents={tentacle={{data={healthinfo={tex [**truncated**] success = true savedata = table: 0495A9F8=[C]:-1 in (method) GetPersistentString © <-1--1>scripts/saveindex.lua:102 in (method) GetSaveDataFile (Lua) <101-122> self = data = table: 05B8DE50 current_slot = 1 file = session/081000040BE90E3B/0000000015 cb = function - scripts/gamelogic.lua:761scripts/saveindex.lua:128 in (method) GetSaveData (Lua) <124-132> self = data = table: 05B8DE50 current_slot = 1 slot = 1 cb = function - scripts/gamelogic.lua:761 file = session/081000040BE90E3B/0000000015scripts/gamelogic.lua:768 in (upvalue) DoLoadWorld (Lua) <760-769> saveslot = 1 onload = function - scripts/gamelogic.lua:761scripts/gamelogic.lua:813 in (upvalue) LoadSlot (Lua) <808-819> slot = 1 [00:00:06]: SCRIPT ERROR! Showing error screen [00:00:06]: ModIndex: Load sequence finished successfully. [00:00:06]: Reset() returning Link to comment Share on other sites More sharing options...
DTM450 Posted June 17, 2015 Share Posted June 17, 2015 I get this error in my server log. It shuts down my server (I think) and doesnt give me the console even though I added -console to my start up. dontstarve_dedicated_server_nullrenderer -console your command line argument is wrong it should be dontstarve_dedicated_server_nullrenderer.exe -console -conf_dir myDSTserver also the nightmare light is erroring crashing the server nightmarelight.luaput this in your Don't Starve Together Dedicated Server\data\scripts\prefabs folder and see if it fixes it or you can try redownloading the dedicated server Link to comment Share on other sites More sharing options...
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