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Issue connecting to my server all the sudden


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It's been working fine the past few days, until today when I regenerated my world to start fresh and started going through all my mods. Now I can't even connect to my server even though it's showing up in the game, I keep getting the "try yelling louder?" issue. Tried direct connecting through the ~ control panel on the Play screen, and still couldn't connect. I was watching my web console on the site I host on and normally I can see myself connecting, now I can't even see any attempts to connect. Here is what is in my log:

 

[00:00:00]: Starting Up
[00:00:00]: Version: 138964
[00:00:00]: Current time: Thu Jun 11 17:01:01 2015
 
[00:00:00]: Don't Starve Together: 138964 WIN32
NNN Build Date: 2015-06-08_11-23-52
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -persistent_storage_root C:\TCAFiles\Users\HaleyW\101\ -conf_dir Doc-Folder 
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (4764)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:8.07
[00:00:00]: THREAD - started 'GAClient' (4632)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (4500)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\HaleyW\101\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.
[00:00:00]: [Warning] Add failed: 0x80070005
[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\HaleyW\101\/Doc-Folder/save/blocklist.txt (Success)
[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\HaleyW\101\/Doc-Folder/save/adminlist.txt (Success)
[00:00:00]: OnLoadUserIdList: C:\TCAFiles\Users\HaleyW\101\/Doc-Folder/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'GAClient' (1488)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: THREAD - started 'GAClient' (4624)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(167,1) running main.lua
 
[00:00:00]: WARNING: Force-enabling mod '366048578' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(1)
[00:00:00]: Download server mod 366048578
[00:00:00]: ModIndex:GetModsToLoad inserting moddir, workshop-366048578
[00:00:00]: Could not load mod_config_data/modconfiguration_workshop-366048578
[00:00:00]: Loading mod: workshop-366048578 (Devon: DST!) Version:2.3
[00:00:00]: Mod: workshop-366048578 (Devon: DST!) Loading modworldgenmain.lua
[00:00:00]: Mod: workshop-366048578 (Devon: DST!)  Mod had no modworldgenmain.lua. Skipping.
[00:00:00]: Mod: workshop-366048578 (Devon: DST!) Loading modmain.lua
[00:00:00]: Warning: Mod Character devon already exists in the CHARACTER_GENDERS table. It was either added previously, or added twice. You only need to call AddModCharacter now.
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths loaded morgue 1485
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled false
[00:00:01]: loaded saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:01]: Mod: workshop-366048578 (Devon: DST!) Registering prefabs
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)  Registering prefab file: prefabs/devon
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)    devon
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)  Registering prefab file: prefabs/birdy
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)    birdy
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)  Registering default mod prefab
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: Load FE
[00:00:02]: Load FE: done
[00:00:02]: ModIndex: Load sequence finished successfully.
[00:00:02]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_L06nCNn9
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: [Warning] Could not confirm port 11209 is open in the firewall. 
[00:00:03]: Setting up socket descriptors
[00:00:03]: Online Server Started on port: 11209
[00:00:03]: unloading prefabs for mod MOD_workshop-366048578
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.02 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(167,1) running main.lua
 
[00:00:03]: WARNING: Force-enabling mod '366048578' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-366048578
[00:00:03]: Could not load mod_config_data/modconfiguration_workshop-366048578
[00:00:03]: Loading mod: workshop-366048578 (Devon: DST!) Version:2.3
[00:00:03]: Mod: workshop-366048578 (Devon: DST!) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-366048578 (Devon: DST!)  Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-366048578 (Devon: DST!) Loading modmain.lua
[00:00:03]: Warning: Mod Character devon already exists in the CHARACTER_GENDERS table. It was either added previously, or added twice. You only need to call AddModCharacter now.
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths loaded morgue 1485
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled false
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload FE
[00:00:03]: Unload FE done
[00:00:04]: Mod: workshop-366048578 (Devon: DST!) Registering prefabs
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)  Registering prefab file: prefabs/devon
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)    devon
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)  Registering prefab file: prefabs/birdy
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)    birdy
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)  Registering default mod prefab
[00:00:04]: FMOD Error: An invalid object handle was used. 
[00:00:04]: LOAD BE
[00:00:05]: Could not preload undefined prefab 0x4058bc0 (molehat)
[00:00:05]: Could not preload undefined prefab 0x20e21d7a (puppet_wes)
[00:00:05]: Could not preload undefined prefab 0x20e21d7a (puppet_wes)
[00:00:06]: LOAD BE: done
[00:00:06]: Deserialize world session from session/0690001570E42DA4/0000000002
[00:00:06]: Save file is at version 1
[00:00:06]: Begin Session: 0690001570E42DA4
[00:00:06]: saving to server_temp/server_save
[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:06]: MiniMapComponent::AddAtlas( ../mods/workshop-366048578/images/map_icons/devon.xml )
[00:00:06]: MiniMapComponent::AddAtlas( ../mods/workshop-366048578/images/map_icons/birdy.xml )
[00:00:07]: Loading Nav Grid
[00:00:07]: setting summerlength 15
[00:00:07]: setting elapseddaysinseason 0
[00:00:07]: setting isfullmoon false
[00:00:07]: setting moisture 68.105430603027
[00:00:07]: setting springlength 20
[00:00:07]: setting moonphase quarter
[00:00:07]: setting precipitationrate 0
[00:00:07]: setting iswet false
[00:00:07]: setting winterlength 15
[00:00:07]: setting iswinter false
[00:00:07]: setting issummer false
[00:00:07]: setting moistureceil 924.95983886719
[00:00:07]: setting isday false
[00:00:07]: setting wetness 0
[00:00:07]: setting isnight false
[00:00:07]: setting isdusk true
[00:00:07]: setting isspring false
[00:00:07]: setting isautumn true
[00:00:07]: setting issnowing false
[00:00:07]: setting snowlevel 0
[00:00:07]: setting issnowcovered false
[00:00:07]: setting autumnlength 20
[00:00:07]: setting phase dusk
[00:00:07]: setting temperature 28.560343206719
[00:00:07]: setting pop 0.073630689399917
[00:00:07]: setting season autumn
[00:00:07]: setting israining false
[00:00:07]: setting remainingdaysinseason 20
[00:00:07]: setting time 0.56756089528402
[00:00:07]: setting cycles 0
[00:00:07]: setting precipitation none
[00:00:07]: setting timeinphase 0.18016238742405
[00:00:10]: Can't find prefab bluechester_eyebone
[00:00:10]: SpawnSaveRecord [nil, bluechester_eyebone] FAILED
[00:00:12]: Reconstructing topology
[00:00:12]: ...Sorting points
[00:00:12]: ...Sorting edges
[00:00:12]: ...Connecting nodes
[00:00:12]: ...Validating connections
[00:00:12]: ...Housekeeping
[00:00:12]: ...Done!
[00:00:12]: Restoring user session from session/0690001570E42DA4/KU_L06nCNn9_/0000000002
[00:00:12]: K: stackable
[00:00:12]: K: stack V: 2
[00:00:12]: Serializing user session to session/0690001570E42DA4/KU_L06nCNn9_/0000000003
[00:00:12]: 1 uploads added to server. From server_temp
[00:00:12]: Telling Client our new session identifier: 0690001570E42DA4
[00:00:12]: ModIndex: Load sequence finished successfully.
[00:00:12]: Reset() returning
[00:00:12]: SteamGameServer_Init Success
[00:00:00]: Starting Up
[00:00:00]: Version: 138964
[00:00:00]: Current time: Thu Jun 11 17:01:01 2015
 
[00:00:00]: Don't Starve Together: 138964 WIN32
NNN Build Date: 2015-06-08_11-23-52
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -persistent_storage_root C:\TCAFiles\Users\HaleyW\101\ -conf_dir Doc-Folder 
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (4764)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:8.07
[00:00:00]: THREAD - started 'GAClient' (4632)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (4500)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: [Warning] Authorized application C:\TCAFiles\Users\HaleyW\101\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.
[00:00:00]: [Warning] Add failed: 0x80070005
[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\HaleyW\101\/Doc-Folder/save/blocklist.txt (Success)
[00:00:00]: OnLoadPermissionList: C:\TCAFiles\Users\HaleyW\101\/Doc-Folder/save/adminlist.txt (Success)
[00:00:00]: OnLoadUserIdList: C:\TCAFiles\Users\HaleyW\101\/Doc-Folder/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: THREAD - started 'GAClient' (1488)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: THREAD - started 'GAClient' (4624)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(167,1) running main.lua
 
[00:00:00]: WARNING: Force-enabling mod '366048578' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(1)
[00:00:00]: Download server mod 366048578
[00:00:00]: ModIndex:GetModsToLoad inserting moddir, workshop-366048578
[00:00:00]: Could not load mod_config_data/modconfiguration_workshop-366048578
[00:00:00]: Loading mod: workshop-366048578 (Devon: DST!) Version:2.3
[00:00:00]: Mod: workshop-366048578 (Devon: DST!) Loading modworldgenmain.lua
[00:00:00]: Mod: workshop-366048578 (Devon: DST!)  Mod had no modworldgenmain.lua. Skipping.
[00:00:00]: Mod: workshop-366048578 (Devon: DST!) Loading modmain.lua
[00:00:00]: Warning: Mod Character devon already exists in the CHARACTER_GENDERS table. It was either added previously, or added twice. You only need to call AddModCharacter now.
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths loaded morgue 1485
[00:00:01]: loaded profile
[00:00:01]: bloom_enabled false
[00:00:01]: loaded saveindex
[00:00:01]: OnFilesLoaded()
[00:00:01]: OnUpdatePurchaseStateComplete
[00:00:01]: Mod: workshop-366048578 (Devon: DST!) Registering prefabs
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)  Registering prefab file: prefabs/devon
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)    devon
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)  Registering prefab file: prefabs/birdy
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)    birdy
[00:00:01]: Mod: workshop-366048578 (Devon: DST!)  Registering default mod prefab
[00:00:01]: FMOD Error: An invalid object handle was used. 
[00:00:01]: Load FE
[00:00:02]: Load FE: done
[00:00:02]: ModIndex: Load sequence finished successfully.
[00:00:02]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_L06nCNn9
[00:00:03]: Starting Dedicated Server Game
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: [Warning] Could not confirm port 11209 is open in the firewall. 
[00:00:03]: Setting up socket descriptors
[00:00:03]: Online Server Started on port: 11209
[00:00:03]: unloading prefabs for mod MOD_workshop-366048578
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.02 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(167,1) running main.lua
 
[00:00:03]: WARNING: Force-enabling mod '366048578' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.
[00:00:03]: loaded modindex
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-366048578
[00:00:03]: Could not load mod_config_data/modconfiguration_workshop-366048578
[00:00:03]: Loading mod: workshop-366048578 (Devon: DST!) Version:2.3
[00:00:03]: Mod: workshop-366048578 (Devon: DST!) Loading modworldgenmain.lua
[00:00:03]: Mod: workshop-366048578 (Devon: DST!)  Mod had no modworldgenmain.lua. Skipping.
[00:00:03]: Mod: workshop-366048578 (Devon: DST!) Loading modmain.lua
[00:00:03]: Warning: Mod Character devon already exists in the CHARACTER_GENDERS table. It was either added previously, or added twice. You only need to call AddModCharacter now.
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths loaded morgue 1485
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled false
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload FE
[00:00:03]: Unload FE done
[00:00:04]: Mod: workshop-366048578 (Devon: DST!) Registering prefabs
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)  Registering prefab file: prefabs/devon
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)    devon
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)  Registering prefab file: prefabs/birdy
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)    birdy
[00:00:04]: Mod: workshop-366048578 (Devon: DST!)  Registering default mod prefab
[00:00:04]: FMOD Error: An invalid object handle was used. 
[00:00:04]: LOAD BE
[00:00:05]: Could not preload undefined prefab 0x4058bc0 (molehat)
[00:00:05]: Could not preload undefined prefab 0x20e21d7a (puppet_wes)
[00:00:05]: Could not preload undefined prefab 0x20e21d7a (puppet_wes)
[00:00:06]: LOAD BE: done
[00:00:06]: Deserialize world session from session/0690001570E42DA4/0000000002
[00:00:06]: Save file is at version 1
[00:00:06]: Begin Session: 0690001570E42DA4
[00:00:06]: saving to server_temp/server_save
[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:06]: MiniMapComponent::AddAtlas( ../mods/workshop-366048578/images/map_icons/devon.xml )
[00:00:06]: MiniMapComponent::AddAtlas( ../mods/workshop-366048578/images/map_icons/birdy.xml )
[00:00:07]: Loading Nav Grid
[00:00:07]: setting summerlength 15
[00:00:07]: setting elapseddaysinseason 0
[00:00:07]: setting isfullmoon false
[00:00:07]: setting moisture 68.105430603027
[00:00:07]: setting springlength 20
[00:00:07]: setting moonphase quarter
[00:00:07]: setting precipitationrate 0
[00:00:07]: setting iswet false
[00:00:07]: setting winterlength 15
[00:00:07]: setting iswinter false
[00:00:07]: setting issummer false
[00:00:07]: setting moistureceil 924.95983886719
[00:00:07]: setting isday false
[00:00:07]: setting wetness 0
[00:00:07]: setting isnight false
[00:00:07]: setting isdusk true
[00:00:07]: setting isspring false
[00:00:07]: setting isautumn true
[00:00:07]: setting issnowing false
[00:00:07]: setting snowlevel 0
[00:00:07]: setting issnowcovered false
[00:00:07]: setting autumnlength 20
[00:00:07]: setting phase dusk
[00:00:07]: setting temperature 28.560343206719
[00:00:07]: setting pop 0.073630689399917
[00:00:07]: setting season autumn
[00:00:07]: setting israining false
[00:00:07]: setting remainingdaysinseason 20
[00:00:07]: setting time 0.56756089528402
[00:00:07]: setting cycles 0
[00:00:07]: setting precipitation none
[00:00:07]: setting timeinphase 0.18016238742405
[00:00:10]: Can't find prefab bluechester_eyebone
[00:00:10]: SpawnSaveRecord [nil, bluechester_eyebone] FAILED
[00:00:12]: Reconstructing topology
[00:00:12]: ...Sorting points
[00:00:12]: ...Sorting edges
[00:00:12]: ...Connecting nodes
[00:00:12]: ...Validating connections
[00:00:12]: ...Housekeeping
[00:00:12]: ...Done!
[00:00:12]: Restoring user session from session/0690001570E42DA4/KU_L06nCNn9_/0000000002
[00:00:12]: K: stackable
[00:00:12]: K: stack V: 2
[00:00:12]: Serializing user session to session/0690001570E42DA4/KU_L06nCNn9_/0000000003
[00:00:12]: 1 uploads added to server. From server_temp
[00:00:12]: Telling Client our new session identifier: 0690001570E42DA4
[00:00:12]: ModIndex: Load sequence finished successfully.
[00:00:12]: Reset() returning
[00:00:12]: SteamGameServer_Init Success
 
What did I do wrong today that is screwing it up?

 

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Hi Haley

 

Have you been able to connect to the server since yesterday?

 

It looks like your server is disabled in the firewall and the port may not be open

 

[Warning] Authorized application C:\TCAFiles\Users\HaleyW\101\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.

 

You may need to contact your host to allow the dedicated server through the firewall

 

Also it looks like your not shutting the server down properly use the c_save or c_shutdown( true or false ) (false wont save, true will) in the console

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