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Need help with a stat change. I am not a very good coder

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For one of my character mods i would like to scale the movement speed with the player's sanity. I have the code ready but for some reason I can't seem to get it to work quite right. The speed only changes if the character dies then revives or reloads into the world.

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put that in your characterprefab near the end of the master_init:

inst:ListenForEvent("sanitydelta", function(inst) inst.components.locomotor.runspeed=TUNING.WILSON_RUN_SPEED*inst.components.sanity.current/100 end)
Edited by Seiai
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