Renarii Posted June 6, 2015 Share Posted June 6, 2015 I can't seem to connect to this server, I setup this server at a remote location (it is not hosted within the same network). Anyone else I ask can connect to this server without issue. However when I try to connect it never works. I've noticed this issue while trying to connect to a number of other servers as well. This seems to be something wrong with my network but I don't see what it could be. I have DMZ running with my local ip on the router and do not have a firewall running. Attempting to connect with c_connect results in the following: The server console shows nothing when I try to connect however accurately logs when anyone else connects. Does anyone know what could be going wrong here? Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 6, 2015 Share Posted June 6, 2015 Hi @Renarii, you are on windows? linux? mac? can you show your log.txt please? On Windows:/My Documents/Klei/DoNotStarveTogether/log.txtOn Linux: ~/.klei/DoNotStarveTogether/log.txtOn Mac OS X:~/Documents/Klei/DoNotStarveTogether/log.txt Link to comment Share on other sites More sharing options...
Renarii Posted June 6, 2015 Author Share Posted June 6, 2015 I'm on windows here is my log.txt.[00:00:00]: Starting Up[00:00:00]: Version: 138844[00:00:00]: Current time: Sat Jun 06 03:29:22 2015[00:00:00]: Don't Starve Together: 138844 WIN32_STEAMNNN Build Date: 2015-06-05_16-34-30[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: [00:00:00]: Initializin Minidump handler[00:00:00]: ....Done[00:00:00]: Initializing Steam[00:00:00]: Steam AppBuildID: 649732[00:00:00]: Steam BetaName(Branch): [][00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (7164)[00:00:00]: HttpClient::ClientThread::Main()[00:00:01]: ProfileIndex:3.61[00:00:01]: Network tick rate: U=15(2), D=0[00:00:01]: THREAD - started 'GAClient' (43080)[00:00:01]: HttpClient::ClientThread::Main()[00:00:01]: THREAD - started 'GAClient' (43084)[00:00:01]: HttpClient::ClientThread::Main()[00:00:01]: Network tick rate: U=15(2), D=0[00:00:01]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.[00:00:01]: WindowsFirewall - Application already authorized[00:00:01]: loaded ping_cache[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)[00:00:01]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)[00:00:01]: Offline user name: OU_76561198003084211[00:00:01]: SteamID: 76561198003084211[00:00:01]: cGame::InitializeOnMainThread[00:00:01]: WindowManager::Initialize[00:00:01]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0[00:00:01]: THREAD - started 'GAClient' (41592)[00:00:01]: HttpClient::ClientThread::Main()[00:00:01]: CreateEGLContext: 12 configs found[00:00:01]: RestoreWindowPosition[00:00:01]: Saved Client Pos (561 x 269)[00:00:01]: Adjusted Window Pos (553 x 238)[00:00:01]: EnsureWindowOnScreen[00:00:01]: All good.[00:00:01]: THREAD - started 'WindowsInputManager' (33556)[00:00:01]: Renderer initialize: Okay[00:00:02]: AnimManager initialize: Okay[00:00:02]: Buffers initialize: Okay[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()[00:00:02]: GameSpecific initialize: Okay[00:00:02]: cGame::StartPlaying[00:00:02]: LOADING LUA[00:00:02]: DoLuaFile scripts/main.lua[00:00:02]: DoLuaFile loading buffer scripts/main.lua[00:00:02]: scripts/main.lua(167,1) running main.lua [00:00:02]: loaded modindex [00:00:02]: ModIndex: Beginning normal load sequence. [00:00:02]: WARNING loading modinfo.lua: Equipable Hand Slot does not specify if it is compatible with Don't Starve Together. It may not work properly. [00:00:02]: WARNING loading modinfo.lua: Shinai does not specify if it is compatible with Don't Starve Together. It may not work properly. [00:00:02]: ModIndex:GetModsToLoad inserting moddir, Shinai [00:00:02]: ModIndex:GetModsToLoad inserting moddir, workshop-345693021 [00:00:02]: Could not load mod_config_data/modconfiguration_Shinai [00:00:02]: Loading mod: Shinai Version:1.0 [00:00:02]: Could not load mod_config_data/modconfiguration_workshop-345693021 [00:00:02]: Loading mod: workshop-345693021 (Better Console) Version:1.3.0h [00:00:02]: Mod: workshop-345693021 (Better Console) Loading modworldgenmain.lua [00:00:02]: Mod: workshop-345693021 (Better Console) Mod had no modworldgenmain.lua. Skipping. [00:00:02]: Mod: workshop-345693021 (Better Console) Loading modmain.lua [00:00:02]: modimport: ../mods/workshop-345693021/configurable.lua [00:00:02]: (Better Console) Unable to load config.lua (does it exist?) [00:00:02]: Mod: Shinai Loading modworldgenmain.lua [00:00:02]: Mod: Shinai Mod had no modworldgenmain.lua. Skipping. [00:00:02]: Mod: Shinai Loading modmain.lua [00:00:03]: LOADING LUA SUCCESS[00:00:03]: PlayerDeaths loaded morgue 819 [00:00:03]: loaded profile [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:04]: Mod: workshop-345693021 (Better Console) Registering prefabs [00:00:04]: Mod: workshop-345693021 (Better Console) Registering default mod prefab [00:00:04]: Mod: Shinai Registering prefabs [00:00:04]: Mod: Shinai Registering prefab file: prefabs/shinai [00:00:04]: Mod: Shinai shinai [00:00:04]: Mod: Shinai Registering prefab file: prefabs/bamboo [00:00:04]: Mod: Shinai bamboo [00:00:04]: Mod: Shinai Registering prefab file: prefabs/cutbamboo [00:00:04]: Mod: Shinai cutbamboo [00:00:04]: Mod: Shinai Registering default mod prefab [00:00:04]: Load FE [00:00:04]: Load FE: done [00:00:04]: platform_motd table: 0E666F98 [00:00:04]: SimLuaProxy::QueryServer()[00:00:04]: SimLuaProxy::QueryServer()[00:00:04]: SimLuaProxy::QueryServer()[00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning[00:00:06]: platform_motd table: 0F734290 [00:00:07]: [200] Account Communication Success (6)[00:00:07]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_l8JMgkZq[00:00:08]: QueryServerComplete no callback[00:00:08]: Downloaded server listings - full: 2360 filtered: 1551[00:00:12]: Attempting to join: Phuzed Sekai at 45.63.0.220:10999[00:00:12]: [200] Account Communication Success (13)[00:00:12]: Server listing has no punchthrough address, connecting directly[00:00:12]: Connecting to 45.63.0.220:10999[00:00:22]: Disconnect reasson: ID_CONNECTION_ATTEMPT_FAILED from network layer[00:00:22]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_ATTEMPT_FAILED", reset: true[00:00:22]: SteamWorkshop::CancelDownloads clearing all existing data[00:00:26]: unloading prefabs for mod MOD_workshop-345693021 [00:00:26]: unloading prefabs for mod MOD_Shinai [00:00:26]: Collecting garbage...[00:00:26]: lua_gc took 0.01 seconds[00:00:26]: ~NetworkLuaProxy()[00:00:26]: ~SimLuaProxy()[00:00:26]: lua_close took 0.02 seconds[00:00:26]: HttpClient::ClientThread::Main() complete[00:00:26]: HttpClient::ClientThread::Main() complete[00:00:26]: HttpClient::ClientThread::Main() complete[00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:26]: HttpClient::ClientThread::Main() complete[00:00:26]: Shutting down Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 6, 2015 Share Posted June 6, 2015 Hi @Renarii, i have not see errors in your log.txt unfortunatly i have never make server DST on DMZ you are forced to use a DMZ to your server? Link to comment Share on other sites More sharing options...
Renarii Posted June 6, 2015 Author Share Posted June 6, 2015 @ToNiO55 DMZ is set on my router, all DMZ does is set a default port forwarding source. So any traffic on and port gets forwarded to my PC. DMZ is not set on the server at all. Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 6, 2015 Share Posted June 6, 2015 Hi @Renarii, i know, but DMZ is often used for a web server this is why I don't know if it works on a DMZ, but maybe you're right anyway, your DMZ have a static IP address? I suppose it is not useful to open a network port on a DMZ? Link to comment Share on other sites More sharing options...
Renarii Posted June 6, 2015 Author Share Posted June 6, 2015 Disabling DMZ changes nothing, I don't believe that is the issue. Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 6, 2015 Share Posted June 6, 2015 @Renarii, I believe that the DMZ is indeed out of your local network, and so in effect there is no need to open port but just allocate an IP address to your DMZ statics if you have disabled DMZ, you need open the port on your NAT of your router and make IP address statics on your computer look like this: Link to comment Share on other sites More sharing options...
Renarii Posted June 6, 2015 Author Share Posted June 6, 2015 So I tried disabling DMZ, assigning myself a static ip and then forwarding the appropriate port (10999) with the same result. Everyone else can connect to the server but for me the server never receives a connection . Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 6, 2015 Share Posted June 6, 2015 @Renarii, it's server dedicated on other computer but not in same network right? Link to comment Share on other sites More sharing options...
Renarii Posted June 6, 2015 Author Share Posted June 6, 2015 @ToNiO55 correct Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 6, 2015 Share Posted June 6, 2015 @Renarii, stupid suggestion but can you reinstall your server without mod and just only with your token? and try again if you can connect on your server Link to comment Share on other sites More sharing options...
Renarii Posted June 7, 2015 Author Share Posted June 7, 2015 @ToNiO55, The server was originally installed without mods mods were only added within the last few hours when requested by someone. I haven't been able to connect since the beginning even before mods were added. [00:00:17]: Downloaded server listings - full: 3350 filtered: 1928[00:00:22]: Attempting to join: Phuzed Sekai at 45.63.0.220:10999[00:00:22]: [200] Account Communication Success (13)[00:00:22]: Server listing has no punchthrough address, connecting directly[00:00:22]: Connecting to 45.63.0.220:10999[00:00:32]: Disconnect reasson: ID_CONNECTION_ATTEMPT_FAILED from network layer[00:00:32]: PushNetworkDisconnectEvent With Reason: "ID_CONNECTION_ATTEMPT_FAILED", reset: true[00:00:32]: SteamWorkshop::CancelDownloads clearing all existing data Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 7, 2015 Share Posted June 7, 2015 @Renarii, unfortunately I don't enough about your network to be able to help you it's possible that it's either a network configuration problem maybe your firewall of your computer block your connection on the server? Link to comment Share on other sites More sharing options...
Renarii Posted June 7, 2015 Author Share Posted June 7, 2015 @ToNiO55, Unfortunately there is no firewall running on this computer and windows firewall is disabled. It's possible it's a network configuration problem. But what it is, I have no clue. Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 7, 2015 Share Posted June 7, 2015 @Renarii, try to see on Event Viewer of both computer (server and client) if you have some errors https://www.winhelp.us/event-viewer-in-windows.html Link to comment Share on other sites More sharing options...
Renarii Posted June 7, 2015 Author Share Posted June 7, 2015 @ToNiO55, The only thing I was able to find was: Name resolution for the name assets.kleicdn.com timed out after none of the configured DNS servers responded. But even then this only shows up twice and I do believe using c_connect make this irrelevant. Link to comment Share on other sites More sharing options...
Renarii Posted June 9, 2015 Author Share Posted June 9, 2015 So it appears the last game update fixed my issue? I'm able to connect to the server now and since my last tests I've changed nothing on my end. I did however update the server so whatever my issue was has been fixed. Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 9, 2015 Share Posted June 9, 2015 @Renarii, that's good news Link to comment Share on other sites More sharing options...
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