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Dedicated servers automatically shut down


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As title
My server work for a long time, but from three o'clock last night, an automatic shutdown
Today at noon automatically shut down again.
I checked the log file
 
The following message appears

[05:07:16]: [string "scripts/brains/minotaurbrain.lua"]:52: attempt to call method 'get' (a nil value)
LUA ERROR stack traceback:
scripts/brains/minotaurbrain.lua:52 in () ? (Lua) <47-56>
   inst = 108414 - minotaur (valid:true)
   homePos = (-23.65, 0.00, -567.64)
=(tail call):-1 in ()  (tail) <-1--1>
scripts/behaviourtree.lua:197 in (method) Visit (Lua) <196-202>
   self =
      lastresult = READY
      status = READY
      fn = function - scripts/brains/minotaurbrain.lua:77
      parent = table: 278FE7B0
      name = ShouldGoHome
scripts/behaviourtree.lua:626 in (method) Visit (Lua) <616-647>
   self =
      name = Parallel
      status = READY
      parent = table: 278FFED0
      children = table: 278FBAD8
      lastresult = READY
   done = true
   any_done = false
   idx = 1
   child = table: 278FCD48
scripts/behaviourtree.lua:561 in (method) Visit (Lua) <537-593>
   self =
      lasttime = 18338.167623077
      name = Priority
      status = READY
      period = 0.25
      children = table: 278F70A0
      lastresult = READY
   time = 18338.167623077
   do_eval = true
   oldidx = nil
   old_event = nil
   found = false
   idx = 6
   child = table: 278FE7B0
   should_test_anyway = nil
scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27>
   self =
      inst = 108414 - minotaur (valid:true)
      root = table: 278FFED0
scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214>
   self =
      bt = Priority - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >RamAttack - FAILED <READY> ()>0.00
   >   >ChaseAndRam - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >NormalAttack - FAILED <READY> ()>0.00
   >   >ChaseAndAttack - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >Rest - FAILED <READY> ()>0.00
   >   >StandStill - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >PanicHaunted - FAILED <READY> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >OnFire - FAILED <READY> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Parallel - READY <READY> ()>0.00
   >   >ShouldGoHome - READY <READY> ()>0.00
   >   >Go Home - READY <READY> ()>0.00
   >FaceEntity - READY <READY> ()>0.00
   >StandStill - READY <READY> ()>0.00
 
      events = table: 278F42D8
      behaviourqueue = table: 278F5660
      stopped = false
      inst = 108414 - minotaur (valid:true)
scripts/brain.lua:135 in (method) Update (Lua) <105-147>
   self =
      hibernaters = table: 06EEA400
      updaters = table: 06EEA3B0
      tickwaiters = table: 06EEA360
      instances = table: 06EEA310
   current_tick = 550145
   waiters = table: 39F4D9C0
   k = --brain--
sleep time: 0.00
Priority - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >RamAttack - FAILED <READY> ()>0.00
   >   >ChaseAndRam - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >NormalAttack - FAILED <READY> ()>0.00
   >   >ChaseAndAttack - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >Rest - FAILED <READY> ()>0.00
   >   >StandStill - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >PanicHaunted - FAILED <READY> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Parallel - FAILED <READY> ()>0.00
   >   >OnFire - FAILED <READY> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Parallel - READY <READY> ()>0.00
   >   >ShouldGoHome - READY <READY> ()>0.00
   >   >Go Home - READY <READY> ()>0.00
   >FaceEntity - READY <READY> ()>0.00
   >StandStill - READY <READY> ()>0.00
 
   v = true
scripts/update.lua:209 in () ? (Lua) <146-219>
   dt = 0.033333335071802
   tick = 550145
   i = 550145
 
[05:07:16]: SCRIPT ERROR! Showing error screen
[05:07:18]: QueryServerComplete no callback

 
Then the server to shut down
So I want to ask what it is the problem?

 

Crash.txt

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if possible yes, tell me what's your mods please

 

i know Klei have update the game yesterday: http://forums.kleientertainment.com/topic/54488-game-update-137679-5272015/?p=641327

 

so we need see if it's just bug from the game or bug from the mod

 

All right!
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mod #Exended Map Generation is bugged: http://steamcommunity.com/sharedfiles/filedetails/?id=364821573

 

 

Minotaur (http://dont-starve-game.wikia.com/wiki/Ancient_Guardian)

 

removed this mod for your server works

 

So,the question is this MOD

Or the Minotaur problem?
 
Because I just tried to close up Minotaur

But a close to break 

Even if I remove the MOD off
Close also will crashes again
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mod #Exended Map Generation is bugged: http://steamcommunity.com/sharedfiles/filedetails/?id=364821573

 

 

Minotaur (http://dont-starve-game.wikia.com/wiki/Ancient_Guardian)

 

removed this mod for your server works

 

Haha, that was me that made those comments about the error. My server hasnt had problems since i remove the Extended Map generation mod. So it should work, unless you have other mods that initiate the same issues that the map generation did?

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Last night there was a new game crashes
Error codes are as follows:

[11:40:00]: [string "scripts/components/freezable.lua"]:30: bad argument #1 to 'abs' (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (field) abs © <-1--1>
scripts/components/freezable.lua:30 in (local) fn (Lua) <26-35>
   inst = 217368 - crow (valid:true)
   data = table: 284864D8
   freezable = table: 2A6E5C08
scripts/entityscript.lua:935 in (method) PushEvent (Lua) <929-952>
   self (valid:true) =
      DynamicShadow = DynamicShadow (22448198)
      Transform = Transform (22448DF8)
      inlimbo = false
      actionreplica = table: 29102040
      event_listening = table: 2A129140
      brain = --brain--
sleep time: 0.00
Priority - READY <FAILED> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >PanicHaunted - READY <FAILED> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Sequence - READY <FAILED> ()>0.00
   >   >Threat Near - READY <FAILED> ()>0.00
   >   >ActionNode - READY <READY> ()>0.00
   >Event(threatnear) - READY <READY> ()>0.00
   >   >ActionNode - READY <READY> ()>0.00
   >Event(gohome) - READY <READY> ()>0.00
   >   >ActionNode - READY <READY> ()>0.00
 
      actioncomponents = table: 29103F30
      sounds = table: 2A127C50
      lower_components_shadow = table: 29103918
      entity = Entity (280440E8)
      AnimState = AnimState (22449058)
      prefab = crow
      Network = Network (22448DB8)
      Physics = Physics (2244B278)
      name = Crow
      brainfn = table: 0893DCB0
      SoundEmitter = SoundEmitter (22448AB8)
      event_listeners = table: 2A1277F0
      pendingtasks = table: 2302E4C8
      sg = sg="bird", state="frozen", time=6.47, tags = "busy,frozen,"
      spawntime = 41907.368852306
      trappedbuild = crow_build
      replica = table: 290FF7F0
      GUID = 217368
      components = table: 29101EB0
      persists = false
   event = attacked
   data = table: 284864D8
   listeners = table: 22D2CC38
   entity = 217368 - crow (valid:true)
   fns = table: 2A124190
   i = 2
   fn = function - scripts/components/freezable.lua:26
../mods/workshop-354415247/modmain.lua:31 in (field) onhit (Lua) <22-54>
   inst = 217515 - spear_projectile (valid:true)
   attacker = 216428 - wathgrithr (valid:true)
   target = 217368 - crow (valid:true)
   skipsanity = nil
   smalltarget = true
   missed = true
   miss_message = Ugh, I don't think I can hit something that small!
scripts/components/projectile.lua:155 in (method) Hit (Lua) <141-157>
   self =
      launchoffset = table: 1761A720
      dest = (646.46, 0.00, -14.57)
      start = (653.65, -0.00, -19.99)
      inst = 217515 - spear_projectile (valid:true)
      onhit = function - ../mods/workshop-354415247/modmain.lua:22
      speed = 30
      hitdist = 1
      homing = true
      _ = table: 17616738
   target = 217368 - crow (valid:true)
   attacker = 216428 - wathgrithr (valid:true)
   weapon = 217515 - spear_projectile (valid:true)
scripts/components/projectile.lua:195 in (method) OnUpdate (Lua) <177-206>
   self =
      launchoffset = table: 1761A720
      dest = (646.46, 0.00, -14.57)
      start = (653.65, -0.00, -19.99)
      inst = 217515 - spear_projectile (valid:true)
      onhit = function - ../mods/workshop-354415247/modmain.lua:22
      speed = 30
      hitdist = 1
      homing = true
      _ = table: 17616738
   dt = 0.033333335071802
   target = 217368 - crow (valid:true)
   current = (646.71, 1.84, -14.76)
scripts/update.lua:183 in () ? (Lua) <146-219>
   dt = 0.033333335071802
   tick = 1257961
   k = 217515
   v = 217515 - spear_projectile (valid:true)
   cmp = table: 17617138
 
[11:40:00]: SCRIPT ERROR! Showing error screen
[11:40:01]: Mod: workshop-375859599 is out of date and needs to be updated for new users to be able to join the server.
[11:40:02]: QueryServerComplete no callback



As well as open up up to play today
Did not do anything on this issue appear below

S7a5yhq.png


 

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