Satinel Posted May 24, 2015 Share Posted May 24, 2015 Bug Submission: Category: Gameplay Platform: PC Issue Title: Unseen Executive Knock Out Prevents Mission Progress Issue Description: The area of effect from a Shock Trap III knocked out the executive along with the guard it had been meant for. The exec hadn't yet appeared on screen, and when his unconscious body was found Central reacted as she normally does when he's first located, instructing that he be disabled. Simply getting close to or pinning the exec did not begin the normal process of hacking into his brain. Tasering his unconscious body also didn't work. Instead the turns needed to pass until he awoke, at which point knocking him out again triggered the next part of the mission as normal. Steps to Reproduce: Arrange for an executive to be knocked out without first being seen. Shock Trap III can do this for certain. Presumably other methods may also cause this, such as stun grenades. Link to comment https://forums.kleientertainment.com/forums/topic/54330-gameplay-unseen-executive-knock-out-prevents-mission-progress/ Share on other sites More sharing options...
Developer rooks Posted May 25, 2015 Developer Share Posted May 25, 2015 A fix for this will be upcoming. Thanks for the report! Link to comment https://forums.kleientertainment.com/forums/topic/54330-gameplay-unseen-executive-knock-out-prevents-mission-progress/#findComment-640492 Share on other sites More sharing options...
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