Zaffos Posted May 24, 2015 Share Posted May 24, 2015 Would anyone be interested in helping me create an item "library"? What I mean by this is that the community could make a list of all the items, augments, and programs in the game, their descriptions, and where they were gotten from. It would be helpful to the community, as knowing which items are where and if they even exist could help you in picking your agents and knowing whether or not to go to certain areas on the map. It would be great if others could help me and post something about any items that they have seen and that I have not added yet (I would prefer it if you used the same style that I use below, but if you don't, I can change it to fit what I like if need be). Here are the items, augments, and programs (and their descriptions) that I have seen in the game so far (note: I have seen more items in the game, but I cannot provide a valid description for these because they are not currently in my inventory): AUGMENTSNeural NetworkingOver the years, most of Decker's vertebrae have been replaced with synthetics of varying quality. When jacked in, the jolts of pain allow him to differentiate subroutines.Allows agents to uncover DAEMONS in adjacent objects.Can't install multiples of this augmentInstalled into Decker Wireless EmitterUsing her skin as an antenna, Internationale is able to manipulate electronics at distance.Allows agents to hack items from a distance, through walls. Automatically reveals nearby mainframe objects.Can't install multiples of this augmentInstalled into Internationale Enhanced OpticsExtensive training and a ballistics co-processor let Shalem direct bullets along optimal trajectories.Gives +1 armor piercing to ranged weaponsCan't install multiples of this augmentInstalled into Shalem 11 Crypto ComputerThe quantum descrambler implanted in Bank's cranium makes short work of most encryption.Unlocks lvl1 security doors with a passcardCan't install multiples of this augmentInstalled into Banks Subdermal ToolsDr. Xu carries the tools of his trade in a purpose-built cavity in his prosthetic arm. Unfortunately, the large power capacitor need to charge the EMP impairs Xu's stamina.A local EMP bladt that disables mainframe devices for 1 turn. Agent's AP is reduced by 1Can't install multiples of this augmentInstalled into Dr. Xu Adrenal RegulatorIn an emergency, Nika can flood her nervous system with hot liquid aggression. Sometimes she does it just for fun.Gives the agent an extra ATTACK a turn. Gains 3 AP after any any attack.Can't install multiples of this augmentInstalled into Nika Torque InjectorsThe hand is a versatile but an inefficient design. By restricting certain axes of motion, we are able to imrpove the speed and efficiency of others.Reduces item cooldown by 1This effect triggers when the agent uses an inventory item.Can't install multiples of this augmentCan be bought from a Nano Fabricator Subdermal CloakReplacing the top layer of skin, this circuitry converts the brain and muscle enhancers used in stim to create a holographic projection.Renders the user invisible until their next turnThis effect triggers after this agent successfukky uses a stim item.Consumes 5 PWR when usedCan't install multiples of this augmentCan be bought from a Nano Fabricator ITEMSWeapons: Desert WindShalem's personal rifle, which he used to great effect during his career as a licensed assasin.AMMO 2/2Ranged targets. Lethal damage.Armor Piercing 1Equipped to Shalem 11 at the beginning of the campaign Neural DisrupterNeural disrupters replace a person's thoughts with sparkly lights for a limited time.Melee Range3 turn cooldownKnocks a guard out for 2 turnsEquipped to your two starting agents at the beginning of the campaign and can be bought from a Nano Fabricator for 700 CR Nika's Volt DisrupterNika carves a notch out of her Disrupter each time she takes down someone with it. It's gotten noticeably lighter over the years.Melee rangeConsumes 2 PWR when usedKnocks a guard out for 2 turnsEquipped to Nika at the beginning of the campaign Volt Disrupter IIIVolt disrupters channel PWR to disrupt the Noosphere around a target, incapacitating them for a time.Melee RangeConsumes 5 PWR when usedArmor Piercing 2Knocks a guard out for 3 turnsGotten from a K&O Security Dispatch vault Other Weapons (this name will stay in effect until I can find a way to split this into subcategories):Modded Cloaking RigDecker managed to sneak this rig out of the building the day he was fired from his last corporate job.Renders the user invisible until their next turn or if they attack.8 turn cooldownEquipped to Decker at the beginning of the campaign Custom ParalyzerBanks perfected this recipe during her doing solo corporate heists. After dozens of successful jobs and no fatalities, she was hailed as a modern Robin Hood. Use on pinned targets. KOs targets for an extra 3 turns.6 turn cooldownEquipped to Banks at the beginning of the campaign Modded Shock TrapDr Xu faced disciplinary action at his university more than once for leaving activated shock traps on his door during office hours.Place on a door. Triggers when opened. Ignores Armor.7 turn cooldownKnocks a guard out for 3 turnsEquipped to Dr. Xu at the beginning of the campaign Charge PackWeapons capable of penetrating corporate armor require expensive and unstable energy packs.Refills a weapon's ammo or reduces an item's cooldown.This item has one used only.Can be stolen from security guards Cloaking Rig ICloaking rigs use an array of holographic projectors to bend light around a small area, rendering it almost invisible. The projectors overheat quickly however, limiting their utility.Renders the user invisible until their next turn or if they attack. This version will only maintain its effect for 4 tiles of movement.10 turn cooldownCan be stolen from corporate safes Shock Trap IA neural disrupter can be installed on a door to provide an improvised trap.Place on a door. Triggers when opened. Ignores Armor.7 turn cooldownKnocks a guard out for 3 turnsCan be stolen from corporate safes (I'm not 100% sure on this one, so could someone please clarify this?) PROGRAMSProgram Slot 1:Power DripGenerate 1 PWR point per turn. PASSIVE FusionGain 3 PWR per turn for 4 turns and 4 PWR. 4 turn cooldown. Program Slot 2:Lockpick 1.0Breaks 1 firewall for 2 PWR. ParasiteInfect target to break 1 firewall at the start of each turn. +1 PWR cost per hosted parasite. Link to comment https://forums.kleientertainment.com/forums/topic/54326-item-library/ Share on other sites More sharing options...
AbeClancy Posted May 24, 2015 Share Posted May 24, 2015 Why not just edit a wiki? example: http://invisibleinc.wikia.com/wiki/Augments Link to comment https://forums.kleientertainment.com/forums/topic/54326-item-library/#findComment-640105 Share on other sites More sharing options...
Shelf Posted May 24, 2015 Share Posted May 24, 2015 Speaking of the Wiki, I believe many of the uncommon programs (eg Shade) have very vague descriptions. I've tried incorporating it into my own runs but haven't noticed anything when observing guards before and after I activate it. I'm very curious to see just how it works. Link to comment https://forums.kleientertainment.com/forums/topic/54326-item-library/#findComment-640121 Share on other sites More sharing options...
Zaffos Posted May 24, 2015 Author Share Posted May 24, 2015 Oh, I didn't even realize there was a wiki. Ok, I'll try to delete this thread if thats even possible. Link to comment https://forums.kleientertainment.com/forums/topic/54326-item-library/#findComment-640198 Share on other sites More sharing options...
AbeClancy Posted May 24, 2015 Share Posted May 24, 2015 Speaking of the Wiki, I believe many of the uncommon programs (eg Shade) have very vague descriptions. I've tried incorporating it into my own runs but haven't noticed anything when observing guards before and after I activate it. I'm very curious to see just how it works. A lot of the wiki hasn't been updated to post-Alpha. Lots of the descriptions are just taken from the in-game text, or is paraphrased. That's why people should update it! Shade for instance, reduces the sight range of guards. I've never used it, because I didn't think it was all that exciting, but maybe I'm wrong. I imagine that when you use it, guards' and drones' sight indicators (the red cone lines on the floor) shrink, maybe from 10 tiles to 5 or so? Or maybe it removes their "noticed" area so you can sneak around them more easily. Someone should try it out, get a before/after picture, and post it on the wiki as an example under the /Shade page. Oh, I didn't even realize there was a wiki. Ok, I'll try to delete this thread if thats even possible. Don't delete it, then other people might find that there is a wiki! Also, for the record It's just a wikia wiki, and probably not officially supported, even if it is recognized by Klei. Link to comment https://forums.kleientertainment.com/forums/topic/54326-item-library/#findComment-640216 Share on other sites More sharing options...
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