CurseWolf Posted May 19, 2015 Share Posted May 19, 2015 Hello! I would need a little fast help I'm almost done with my mod, but I want to add a boomerang to him as a a starting weapon/item. Can someone please help me? I'm looking for tutorials, but I wasn't succesful in it yet. Please Link to comment Share on other sites More sharing options...
Volgera Posted May 19, 2015 Share Posted May 19, 2015 http://forums.kleientertainment.com/topic/27341-tutorial-the-artists-guide-to-characteritem-modding/ has the answer of your problem. We should now be able to debug spawn it. But we want our character to start with it! So let's add a little bit of code to our character's prefab .lua file. Just above the line "local fn = function(inst)" we need to add a new section, like so: ? 1 2 3 4 5 6 local start_inv = { "YOUR_ITEM", } local fn = function(inst) So it's now added to our start inventory. (We found out how to do this with some detective work, looking at how other characters add start inventories.) We must also change the last line, so the game knows to check the start inventory: ? 1 return MakePlayerCharacter("YOU", prefabs, assets, fn) Becomes: ? 1 return MakePlayerCharacter("YOU", prefabs, assets, fn, start_inv) And finally, we are done! Link to comment Share on other sites More sharing options...
Synnie Posted May 20, 2015 Share Posted May 20, 2015 If you want to just use the default boomerang, you can add to your character's prefab. (I hope this comes out right, I'm not sure how to post code, but it's not too much.):local start_inv = {"boomerang"-- Custom starting items}It would go under local prefabs = {}. You can just copy and paste it over your current local start_inv. Link to comment Share on other sites More sharing options...
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