DarkXero Posted May 23, 2015 Share Posted May 23, 2015 @Thibooms, I put a readme txt so you know what I changed.Mimi.zip Link to comment https://forums.kleientertainment.com/forums/topic/53975-how-to-make-a-creature-a-follower/page/2/#findComment-639976 Share on other sites More sharing options...
Fancy_Fox_Pers Posted May 24, 2015 Author Share Posted May 24, 2015 (edited) @DarkXero,Okay, great, thanks a lot! Works perfectly! You're awesome, Dark Oh, by the way, where did you put the missing files of tex and image for "animalfood"? I did see the sortkey code but no added image. Edit: How do you correctly rename the animalfood anim? Right now it is set at "cutgrass" (of course) and the problem is that now actual cutgrass shares this anim too ^^ Edited May 24, 2015 by Thibooms Link to comment https://forums.kleientertainment.com/forums/topic/53975-how-to-make-a-creature-a-follower/page/2/#findComment-640132 Share on other sites More sharing options...
DarkXero Posted May 24, 2015 Share Posted May 24, 2015 @Thibooms, AddRecipe takes two more parameters after builder_tag, those being atlas and tex.They were right between the tag and the sortkey.You need to specify them. You use something like the build renamer of Matt's Tools.Then you end with something like this.It works with the code: inst.AnimState:SetBank("cutgrass") inst.AnimState:SetBuild("animalfood") inst.AnimState:PlayAnimation("idle")We keep the bank, we change the build.animalfood.zip Link to comment https://forums.kleientertainment.com/forums/topic/53975-how-to-make-a-creature-a-follower/page/2/#findComment-640179 Share on other sites More sharing options...
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