HOTFIX: May 8, 2015


Recommended Posts

  • Developer

Heya! Thanks to all the Early Access folks with the prompt feedback as always. We've fixed a lot of the things you've found ahead of the official launch on Tuesday, as shown below.

 

Because a couple of the fixes includes simulation changes, to maintain compatibility and preserve your campaign, the simulation will rewind old saves to the beginning of the level with a new generation seed. We'll try to do this as little as possible, of course -- thanks for your patience!

  • Fix guard LOS not updating when directly facing a door that is changed, causing a guard to shoot through the door in certain circumstances
  • A mission item on a KO'd agent is considered acquired as long as the agent is escaping in the elevator.
  • Fix missing animation on a drone that opens a detention cell door while on top of a KO'd unit.
  • Multiple strings fixed (typos, etc.)
  • Fix crash that could occur if a lock decoder was pre-emptively despawned by opening the door it was attached to.
  • Fix missing pinning animation for 2-handed enemy units (enforcers, omni)
  • Fix crash when a guard is shot when turning to face a moving agent.
  • Fix modal-lockpick animation size.
  • Fix colour blind shaders on OSX.
  • Fix DPI-aware issue causing truncated fullscreen.
  • Agents can no longer paralyze drones.
  • Fix a crash if a drone opens a door and is consequently shot by overwatch.
  • The Never Look Back achievement is now awarded.
  • Fix tactical view of a certain piece of Plastech decor.
  • Don't award end-of-level achievements if the player lost the mission.
  • All Sankaku levels are ensured of at least one human guard.
  • Removed 8k x 8k ULTRA shadow quality graphics setting as it was causing issues on a fair portion of users.
  • Laptops now have a 2-turn cooldown on deploy
  • Fixed hang if CFO wakes up within hearing of an agent
  • Fixed drones disappearing when shooting while pinning a guard/agent
  • Fixed various other innocuous warnings we've been seeing in the code
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.