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Start success but couldn't find the server


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I couldn't find my server in server list.

Any suggestion?

 

Here's my log:

Starting UpVersion: 135380Current time: Wed May  6 02:35:41 2015System Name: LinuxHost Name: jymeRelease(Kernel) Version: 3.16.0-28-genericKernel Build Timestamp: #37-Ubuntu SMP Mon Dec 8 17:15:28 UTC 2014Machine Arch: x86_64Don't Starve Together: 135380 LINUXNNN Build Date: 2015-05-05_09-01-17Parsing command lineCommand Line Arguments: -consoleTHREAD - started 'GAClient' (4133448512)HttpClient::ClientThread::Main()ProfileIndex:6.04Network tick rate: U=15(2), D=0Network tick rate: U=30(1), D=0OnLoadPermissionList: /home/jyme/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)OnLoadPermissionList: /home/jyme/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)cGame::InitializeOnMainThreadTHREAD - started 'GAClient' (4112493376)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (4119841600)HttpClient::ClientThread::Main()Renderer initialize: OkayTHREAD - started 'ConsoleInput' (4121942848)THREAD - started 'GAClient' (4124044096)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (4126145344)HttpClient::ClientThread::Main()AnimManager initialize: OkayBuffers initialize: OkaycDontStarveGame::DoGameSpecificInitialize()FMOD Error: An invalid object handle was used.GameSpecific initialize: OkaycGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.DownloadMods(0)FMOD Error: An invalid object handle was used.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled   falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete        Load FE        Load FE: doneModIndex: Load sequence finished successfully.Reset() returning[200] Account Communication Success (6)[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_99OsM3CjStarting Dedicated Server GameNetwork tick rate: U=30(1), D=0Setting up socket descriptorsOnline Server Started on port: 10999Collecting garbage...lua_gc took 0.02 seconds~NetworkLuaProxy()~SimLuaProxy()lua_close took 0.03 secondscGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled   falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete        Unload FE        Unload FE done        LOAD BECould not preload undefined prefab 0x4058bc0 (molehat)Could not preload undefined prefab 0x20e21d7a (puppet_wes)Could not preload undefined prefab 0x20e21d7a (puppet_wes)        LOAD BE: doneDeserialize world session from session/FFFFFFFF9F7315B2/0000000001Save file is at version nil        Upgrading to 1...Converting summer to autumn:Begin Session: FFFFFFFF9F7315B2saving to server_temp/server_saveMiniMapComponent::AddAtlas( minimap/minimap_data.xml )Loading Nav GridReconstructing topology        ...Sorting points        ...Sorting edges        ...Connecting nodes        ...Validating connections        ...Housekeeping        ...Done!1 uploads added to server. From server_tempTelling Client our new session identifier: FFFFFFFF9F7315B2ModIndex: Load sequence finished successfully.Reset() returningSteamGameServer_Init Success

 

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