Jump to content

Start success but couldn't find the server


Recommended Posts

I couldn't find my server in server list.

Any suggestion?

 

Here's my log:

Starting UpVersion: 135380Current time: Wed May  6 02:35:41 2015System Name: LinuxHost Name: jymeRelease(Kernel) Version: 3.16.0-28-genericKernel Build Timestamp: #37-Ubuntu SMP Mon Dec 8 17:15:28 UTC 2014Machine Arch: x86_64Don't Starve Together: 135380 LINUXNNN Build Date: 2015-05-05_09-01-17Parsing command lineCommand Line Arguments: -consoleTHREAD - started 'GAClient' (4133448512)HttpClient::ClientThread::Main()ProfileIndex:6.04Network tick rate: U=15(2), D=0Network tick rate: U=30(1), D=0OnLoadPermissionList: /home/jyme/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)OnLoadPermissionList: /home/jyme/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)cGame::InitializeOnMainThreadTHREAD - started 'GAClient' (4112493376)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (4119841600)HttpClient::ClientThread::Main()Renderer initialize: OkayTHREAD - started 'ConsoleInput' (4121942848)THREAD - started 'GAClient' (4124044096)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (4126145344)HttpClient::ClientThread::Main()AnimManager initialize: OkayBuffers initialize: OkaycDontStarveGame::DoGameSpecificInitialize()FMOD Error: An invalid object handle was used.GameSpecific initialize: OkaycGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.DownloadMods(0)FMOD Error: An invalid object handle was used.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled   falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete        Load FE        Load FE: doneModIndex: Load sequence finished successfully.Reset() returning[200] Account Communication Success (6)[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_99OsM3CjStarting Dedicated Server GameNetwork tick rate: U=30(1), D=0Setting up socket descriptorsOnline Server Started on port: 10999Collecting garbage...lua_gc took 0.02 seconds~NetworkLuaProxy()~SimLuaProxy()lua_close took 0.03 secondscGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled   falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete        Unload FE        Unload FE done        LOAD BECould not preload undefined prefab 0x4058bc0 (molehat)Could not preload undefined prefab 0x20e21d7a (puppet_wes)Could not preload undefined prefab 0x20e21d7a (puppet_wes)        LOAD BE: doneDeserialize world session from session/FFFFFFFF9F7315B2/0000000001Save file is at version nil        Upgrading to 1...Converting summer to autumn:Begin Session: FFFFFFFF9F7315B2saving to server_temp/server_saveMiniMapComponent::AddAtlas( minimap/minimap_data.xml )Loading Nav GridReconstructing topology        ...Sorting points        ...Sorting edges        ...Connecting nodes        ...Validating connections        ...Housekeeping        ...Done!1 uploads added to server. From server_tempTelling Client our new session identifier: FFFFFFFF9F7315B2ModIndex: Load sequence finished successfully.Reset() returningSteamGameServer_Init Success

 

Link to comment
Share on other sites

  • Developer

Hello @jyme,

Your logs looks fine. Did you already succeed in hosting a server before or is it your first try ? Can you check that the port 10999 (in UDP) is opened in your firewall ?

Thank you

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...