jyme Posted May 6, 2015 Share Posted May 6, 2015 I couldn't find my server in server list.Any suggestion? Here's my log:Starting UpVersion: 135380Current time: Wed May 6 02:35:41 2015System Name: LinuxHost Name: jymeRelease(Kernel) Version: 3.16.0-28-genericKernel Build Timestamp: #37-Ubuntu SMP Mon Dec 8 17:15:28 UTC 2014Machine Arch: x86_64Don't Starve Together: 135380 LINUXNNN Build Date: 2015-05-05_09-01-17Parsing command lineCommand Line Arguments: -consoleTHREAD - started 'GAClient' (4133448512)HttpClient::ClientThread::Main()ProfileIndex:6.04Network tick rate: U=15(2), D=0Network tick rate: U=30(1), D=0OnLoadPermissionList: /home/jyme/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)OnLoadPermissionList: /home/jyme/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)cGame::InitializeOnMainThreadTHREAD - started 'GAClient' (4112493376)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (4119841600)HttpClient::ClientThread::Main()Renderer initialize: OkayTHREAD - started 'ConsoleInput' (4121942848)THREAD - started 'GAClient' (4124044096)HttpClient::ClientThread::Main()THREAD - started 'GAClient' (4126145344)HttpClient::ClientThread::Main()AnimManager initialize: OkayBuffers initialize: OkaycDontStarveGame::DoGameSpecificInitialize()FMOD Error: An invalid object handle was used.GameSpecific initialize: OkaycGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.DownloadMods(0)FMOD Error: An invalid object handle was used.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete Load FE Load FE: doneModIndex: Load sequence finished successfully.Reset() returning[200] Account Communication Success (6)[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_99OsM3CjStarting Dedicated Server GameNetwork tick rate: U=30(1), D=0Setting up socket descriptorsOnline Server Started on port: 10999Collecting garbage...lua_gc took 0.02 seconds~NetworkLuaProxy()~SimLuaProxy()lua_close took 0.03 secondscGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(167,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete Unload FE Unload FE done LOAD BECould not preload undefined prefab 0x4058bc0 (molehat)Could not preload undefined prefab 0x20e21d7a (puppet_wes)Could not preload undefined prefab 0x20e21d7a (puppet_wes) LOAD BE: doneDeserialize world session from session/FFFFFFFF9F7315B2/0000000001Save file is at version nil Upgrading to 1...Converting summer to autumn:Begin Session: FFFFFFFF9F7315B2saving to server_temp/server_saveMiniMapComponent::AddAtlas( minimap/minimap_data.xml )Loading Nav GridReconstructing topology ...Sorting points ...Sorting edges ...Connecting nodes ...Validating connections ...Housekeeping ...Done!1 uploads added to server. From server_tempTelling Client our new session identifier: FFFFFFFF9F7315B2ModIndex: Load sequence finished successfully.Reset() returningSteamGameServer_Init Success Link to comment Share on other sites More sharing options...
Developer Diabu Posted May 6, 2015 Developer Share Posted May 6, 2015 Hello @jyme,Your logs looks fine. Did you already succeed in hosting a server before or is it your first try ? Can you check that the port 10999 (in UDP) is opened in your firewall ?Thank you Link to comment Share on other sites More sharing options...
jyme Posted May 7, 2015 Author Share Posted May 7, 2015 Omg. This is so embarrassing.I've set password in the config, but password filter on server list page is set to `no`. Anyway, thanks for reply. Link to comment Share on other sites More sharing options...
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