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For those who have "crashed on last start up, automatically disabled" mod problems there is a way to fix it.

 

1) Open your Don't Starve mods folder.

 

2) Open <name of mod> folder that crashes.

 

3) Open modinfo.lua using notepad.

 

4) Change api_version = <whatever number there is> to api_version = 5

 

This worked out for me but i'm not sure about others who have the same problem but it's worth trying it.

To those who still have the problem after changing api_version to 5 try changing it from 1-6 and try enabling your mods everytime you change it to another version to find out what api_version is compatible for your game mods

tks alot, you saved my life :)

For those who have "crashed on last start up, automatically disabled" mod problems there is a way to fix it.

 

1) Open your Don't Starve mods folder.

 

2) Open <name of mod> folder that crashes.

 

3) Open modinfo.lua using notepad.

 

4) Change api_version = <whatever number there is> to api_version = 5

 

This worked out for me but i'm not sure about others who have the same problem but it's worth trying it.

 

The API version is not necessarily the issue with a mod.

If it displays an error message, post the message on this forum (along with other relevant information), and we will help you.

If no error is displayed, but the mod still crashes, then the error is located in 'Documents/Klei/DoNotStarve/log.txt'. Post the error (or the whole log if you can't find it), and we will help you.

api numbers exists not for making you life worse, they are exists to avoid possible damage (for saves/profile) due to changed internal functions, variable, etc. In this case crash is better.

Proper solution - to wait proper fix of mod.

dontstarve.exe has stop working.. iv used the code.. to change 6 to 5.. and warfarin is installed.. now.. when i start the game it load but later on the game says dontstarve.exe has stop working...please help i really like to play warfarin

 

Edited by jjumppzz

you shouldn't edit API_Version out of the blue without knowing what you're doing

also as a small mod programmer I've triggered this message just because I forgot stuff in the mod & it made the game crash out

(and API_Version was therefore NOT the solution)

the two "solutions" to this error are : 1) contact the author with error message or log error message,  2) fix it yourself by looking at what's wrong in the code (requires some coding knowledge)

hello um this my first time using a forum topic um I'm bit needing bit of help with this code that keeps popping up when I play and I don't know how to fix it

[00:18:31]: [string "scripts/entityscript.lua"]:895: assertion failed!
LUA ERROR stack traceback:
    =[C]:-1 in (global) assert (C) <-1--1>
    scripts/entityscript.lua:895 in (method) RemoveEventCallback (Lua) <894-902>
    scripts/components/inventoryitem_replica.lua:50 in (method) OnRemoveEntity (Lua) <43-54>
    scripts/entityscript.lua:1298 in (field) fn (Lua) <1275-1327>
    scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
    scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
    scripts/update.lua:166 in () ? (Lua) <150-223>

 

this what i got in my log.

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