HawaiianJon Posted April 29, 2015 Share Posted April 29, 2015 [00:00:27]: ModIndex:GetModsToLoad inserting moddir, TheRinaModMP [00:00:27]: Could not load mod_config_data/modconfiguration_TheRinaModMP [00:00:27]: Loading mod: TheRinaModMP (Jon) Version:1.0 [00:00:27]: Mod: TheRinaModMP (Jon) Loading modworldgenmain.lua [00:00:27]: Mod: TheRinaModMP (Jon) Mod had no modworldgenmain.lua. Skipping. [00:00:27]: Mod: TheRinaModMP (Jon) Loading modmain.lua [00:00:27]: LOADING LUA SUCCESS[00:00:27]: PlayerDeaths loaded morgue 1765 [00:00:27]: loaded profile [00:00:27]: bloom_enabled false [00:00:27]: loaded saveindex [00:00:27]: OnFilesLoaded() [00:00:27]: OnUpdatePurchaseStateComplete [00:00:27]: Unload BE [00:00:27]: Unload BE done [00:00:29]: Mod: TheRinaModMP (Jon) Registering prefabs [00:00:29]: Mod: TheRinaModMP (Jon) Registering prefab file: prefabs/jon [00:00:29]: Mod: TheRinaModMP (Jon) jon [00:00:29]: Mod: TheRinaModMP (Jon) Registering default mod prefab So yeah. This is exactly what occurs just before the game closes itself like someone who gets up and walks out the door after hearing something disappointing.What I have exactly done is:Exactly what worked for the last time I did this, months ago, which oddly enough, doesn't work now.I went inside all the files, changed the names to match the correct file name that relates to my modded character. I then went in, changed all the file names of the mod to match the correct term (rename from last character to new one).I did the Anim. zip renaming of the builds to match.Every. Image XML. IN. THAT. FOLDER Including the Big Portrait folder. All renamed. All insides changed to match the new name. I don't see whats wrong. I took my entire last mod and put it in this new folder; it works when nothing is changed.However, change one little thing and it treats this mod like it slept with all of the dev's partners in the same bed while smoking a cigar.So yeah, help would be nice with any suggestions... because seriously; its been 3 days.Unless the new update with RoG changed EVERYTHING EXCEPT THE FILES NECESSARY TO MAKE MY OLD MOD WORK, I don't see how my mod (from around Dec 27) can still work while this one doesn't. Link to comment https://forums.kleientertainment.com/forums/topic/53350-crashing-something-about-prefab/ Share on other sites More sharing options...
DarkXero Posted April 29, 2015 Share Posted April 29, 2015 As soon as you change a build name or bank name, everything goes nuts, the game gets pissed when it detects you trying to upload two assets with the same name. Post your mod in a zip. Link to comment https://forums.kleientertainment.com/forums/topic/53350-crashing-something-about-prefab/#findComment-633213 Share on other sites More sharing options...
HawaiianJon Posted April 29, 2015 Author Share Posted April 29, 2015 The mod that refuses to work.zip Here it is.Have fun, I grabbed the original attempt at changing up the mod (which I tried using ESCTemplate for, because I figured I might have needed to grab the closest update for it to work.) Link to comment https://forums.kleientertainment.com/forums/topic/53350-crashing-something-about-prefab/#findComment-633223 Share on other sites More sharing options...
Sarcen Posted April 30, 2015 Share Posted April 30, 2015 (edited) idk what exactly is wrong, but if i comment out your custom assets it loads just fine, so there is something wrong in there.(the anim zips) how did you make the zips? Edited April 30, 2015 by Sarcen Link to comment https://forums.kleientertainment.com/forums/topic/53350-crashing-something-about-prefab/#findComment-633483 Share on other sites More sharing options...
HawaiianJon Posted April 30, 2015 Author Share Posted April 30, 2015 The same way I did before:I first extracted them to see HOW they would be extracted (Not an extra folder)Then after ALL THE BUSINESS WAS TAKEN CARE OF, I took the 4 files and used WinRar to add to archive -> .Zip Link to comment https://forums.kleientertainment.com/forums/topic/53350-crashing-something-about-prefab/#findComment-633490 Share on other sites More sharing options...
HawaiianJon Posted April 30, 2015 Author Share Posted April 30, 2015 idk what exactly is wrong, but if i comment out your custom assets it loads just fine, so there is something wrong in there.(the anim zips) how did you make the zips?I was just checking it out, but it IS something with the anim files for sure (I took my other mod and stuck my files in temp; it worked.)So now to figure out why the files of the anim are otherwise not working. Link to comment https://forums.kleientertainment.com/forums/topic/53350-crashing-something-about-prefab/#findComment-633495 Share on other sites More sharing options...
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