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Right way to do Foodprefs nowadays?


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My character only "eats" blood and that is her only food preference. I notice that in the current updates she is suddenly an omnivore who eats only normal stuff.

 

Her foodprefs seem unaltered. I queried the component and it returned only "BLOOD" however.

[00:00:25]: BLOOD

 

Also, in her blood items:

inst:AddComponent("edible")    inst.components.edible.ismeat = true    inst.components.edible.foodtype = FOODTYPE.BLOOD

 

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inst.components.eater:SetDiet({FOODGROUP.OMNI}, {FOODTYPE.BLOOD})

Thanks. Managed to stumble upon the right post, but that is indeed how I solved it.

 

well, except with "eater:SetDiet({FOODTYPE.BLOOD, FOODTYPE.MEAT})" It bugged out when {} where separated (played eating animation, but the face vanished and the item wasn't consumed). Really weird.

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