rons0n Posted April 16, 2015 Share Posted April 16, 2015 So to be brief, I wanted to use the Houndius Shootius projectile as my new characters staff attack but the problem is that the projectile is set way to high!(Obviously so it can accommodate the eyeturret build). I thought it'd be like my other item where all I had to do is tweak the numbers in notepad++ but this is different. It has frames, so I have to make sure all the frames are lowered. Well I tried to do it one-by-one and adjusting the each frame by eye..but you can guess that went horribly wrong. Is there an alternate way to do this? I just want to lower all the frames so it doesn't look like my character is casting something above her head. Link to comment Share on other sites More sharing options...
Corrosive Posted April 16, 2015 Share Posted April 16, 2015 I am currently developing a tool for this, but it has a little ways to go. However, it's far along enough that if you send me the scml file I should be able to process it for ya. Just tell me which sprite and by how much. Link to comment Share on other sites More sharing options...
rons0n Posted April 16, 2015 Author Share Posted April 16, 2015 (edited) @Corrosive, Thanks for helping me out! Provided is the eye-turret projectile I want to change. I don't know how to specify in all honestly, but just going by eye, I think putting all the objects right at the center where all four lines intersect(In Spriter) would probably be the best. Much appreciated if you can do it! Eyeturret projectile.zip Edited April 16, 2015 by rons0n Link to comment Share on other sites More sharing options...
Corrosive Posted April 16, 2015 Share Posted April 16, 2015 @rons0n, I'm late for a meeting so I have to run for a bit but I'll be on later if you need it changed more renamed so it doesn't override your current scml but you can just rename it back if you want to keep this versioneyeball_turret_attack2.zip Link to comment Share on other sites More sharing options...
rons0n Posted April 17, 2015 Author Share Posted April 17, 2015 (edited) @Corrosive, Ah! This is wonderful! Her new projectile now looks more dangerous than her last one! But can I request just a teensy bit higher? Right now the projectile glides along the floor, so its on footlevel of the character. Can you place it where it would appear near the upper torso level of the character? Thank you very much! I hope the tool that your developing comes out soon as it takes away the stress from eyeballing everything. Edited April 17, 2015 by rons0n Link to comment Share on other sites More sharing options...
Corrosive Posted April 17, 2015 Share Posted April 17, 2015 @rons0n, sure thing, but can you give me a ballpark estimate? O.o pop open the last version and move the shadow sprite to be the height you want, then tell me the Y position Link to comment Share on other sites More sharing options...
rons0n Posted April 17, 2015 Author Share Posted April 17, 2015 @Corrosive Picture provided should have what I want visually and also the Y position of the 'ball' sprite. Link to comment Share on other sites More sharing options...
Corrosive Posted April 17, 2015 Share Posted April 17, 2015 (edited) @rons0n, oh, by "shadow" I meant "glow" -- apologies! All I needed to know was how far any one element was moved up so I could extrapolate how far all elements need to move up Will do it now. edit: here ya goeyeball_turret_attack3.zip Edited April 17, 2015 by Corrosive Link to comment Share on other sites More sharing options...
rons0n Posted April 17, 2015 Author Share Posted April 17, 2015 (edited) It's still a wee bit off but I'm done hounding on ya to fix it. *CoughcoughcoughwouldbecoolthoughifyalowereditalittlecoughcoughCough* Other than that, im content! Anyway, thanks again! If I do hit a snag i'll make sure to post again in this thread. Edited April 17, 2015 by rons0n Link to comment Share on other sites More sharing options...
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