Atena Posted March 13, 2015 Share Posted March 13, 2015 I make a new food item, the food could change character property(like temperature), but I don't want the monster(spider, hound...) or pigman eat it, because the monster seems not this components(temperaturem talk...), How could I do? My code:local function oneaten(inst, eater) -- Must determine eater is not a character -- How to do?? if eater not character then -- I need the code. return end -- Do something for character end Link to comment Share on other sites More sharing options...
DrSmugleaf Posted March 13, 2015 Share Posted March 13, 2015 In your character's prefablocal function oneat(inst, food) if food and food.components.edible and food.prefab == "yourfoodprefab" then inst.components.health:DoDelta(numberToChangeHealthBy) inst.components.hunger:DoDelta(numberToChangeHungerBy) end endAs to how to do something like temperature I have no idea. My only guess would be looking at something you know changes temperature by using it. In your character's prefab master_postinitinst.components.eater:SetOnEatFn(oneat) Link to comment Share on other sites More sharing options...
DarkXero Posted March 13, 2015 Share Posted March 13, 2015 Alternatively,if not eater:HasTag("player") thenfor the check and,local temp = eater.components.temperature:GetCurrent() + 5local maxtemp = eater.components.temperature.maxtempif temp < maxtemp then eater.components.temperature:SetTemp(temp)else eater.components.temperature:SetTemp(maxtemp)endfor the temperature. Link to comment Share on other sites More sharing options...
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