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Need Help With Mods on Dedicated Server


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I downloaded the Dedicated server already. I had a few questions. All i want to do is have the mods activated on the server. I am not understanding what folders and where to copy and paste everything.

 

Steam - steam apps - common - Dont starve together BETA - MODS 

 

Inside the ( mods ) folder there is all the workshop- xxxxxxxxx Folders with the mods settings in them.

then at the way bottum there is Dedicated_server_mods_setup and INSTALLING_MODS

MAKING_MODS and modsettings 

 

Now My question is if u back out and go to Dontstarve together dedicated server - Mods

Its empty with JUST the 4 folders Dedicated_server_mods_setup and INSTALLING_MODS

MAKING_MODS and modsettings. From this point what am i supose to do. What file do i open of the 4 

and force the mods to work. For some reason ive been trying to understand this and it's just not coming to me. Especially having files in the steam folder, then more files in my USER-Documents.

 

Please help ! Much Appreciated. 

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@Nikaa dont count on help hun all any 1 ever does is point ya to the wiki no one on this forum actualy helps ive been trying for weeks to get help with both mods and eidting the world on my dedicated server and no help. and the wiki isnt much help either.
 

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@pokemonpie, is this (http://forums.kleientertainment.com/topic/52480-dedicated-server-mods-and-world-edit/) your thread?

 

You have modoverrides.lua.txt and worldgenoverride.lua.txt.

.txt, not .lua.

 

And your modoverrides is missing a bracket at the end. It should be:

return {   ["workshop-xxx"] = {enabled = true},   ["workshop-yyy"] = {enabled = true},}

And your worldgenoverride is the wrong format, the bracket closing the return should contain the other info.

return {   override_enabled = true,   animals = {      thing1 = "never",      thing2 = "always",   },   misc = {      thing3 = "always",      thing4 = "never",   },}

 

Wiki is fine, it even offers an alternatives for modoverrides.

 

 

@Nikaa,

 

the easiest way to put mods is to follow the directions in dedicated_server_mods_setup.lua.

First, you go to the steam page of a mod:

http://steamcommunity.com/sharedfiles/filedetails/?id=418604101

Then in that file, after the green line comments, you just put once per line, the id of the mod:

ServerModSetup("418604101")ServerModSetup("416991215")

Then, in the other file in the mods folder, in the modsettings.lua one, you put, after the green lines:

ForceEnableMod("workshop-418604101")ForceEnableMod("workshop-416991215")
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@Nikaa dont count on help hun all any 1 ever does is point ya to the wiki no one on this forum actualy helps ive been trying for weeks to get help with both mods and eidting the world on my dedicated server and no help. and the wiki isnt much help either.

 

 

 

We helped you, but you never posted again, I posted my worldgenoverride.lua trying to help you

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I downloaded the Dedicated server already. I had a few questions. All i want to do is have the mods activated on the server. I am not understanding what folders and where to copy and paste everything.

 

Steam - steam apps - common - Dont starve together BETA - MODS 

 

Inside the ( mods ) folder there is all the workshop- xxxxxxxxx Folders with the mods settings in them.

then at the way bottum there is Dedicated_server_mods_setup and INSTALLING_MODS

MAKING_MODS and modsettings 

 

Now My question is if u back out and go to Dontstarve together dedicated server - Mods

Its empty with JUST the 4 folders Dedicated_server_mods_setup and INSTALLING_MODS

MAKING_MODS and modsettings. From this point what am i supose to do. What file do i open of the 4 

and force the mods to work. For some reason ive been trying to understand this and it's just not coming to me. Especially having files in the steam folder, then more files in my USER-Documents.

 

Please help ! Much Appreciated. 

 

 

Best way:

 

dedicated_server_mods_setup.lua

 

--#Speartrhow

ServerModSetup("354415247")

--#Natures Wild

ServerModSetup("356006343")

--#Tooltips

ServerModSetup("360722606")

--#Resurrection Shelter

ServerModSetup("352499675")

 

You need to create a new folder to separate client and server, an then in

 

mydocuments/klei/Myserverfolder put:

 

settings.ini

 

[sTEAM]

DISABLECLOUD = true

[MISC]

CONSOLE_ENABLED = true

MODS_ENABLED = true

autocompiler_enabled = true

skip_workshop_update = false

[network]

default_server_name = your server name

server_password = ******

default_server_description =my server description

server_port = 10999

server_save_slot = 1

max_players = 6

pvp = false

game_mode = survival

enable_snapshots = true

enable_vote_kick = true

enable_autosaver = true

tick_rate = 15

connection_timeout = 8000

pause_when_empty = true

[account]

dedicated_lan_server = false

[graphics]

windowed_width = 1280

windowed_height = 720

window_x = 39

window_y = 66

server_token.txt

 

modoverrides.lua

return {

--#Natures Wild

["workshop-356006343"] = { enabled = true },

--#Tooltips

["workshop-360722606"] = { enabled = true },

--#Resurrection Shelter

["workshop-352499675"] = { enabled = true },

--#Traduccion Castellano

["workshop-356494979"] = { enabled = true },

--#Extended indicator player

["workshop-358749986"] = { enabled = true },

--#Gobal Player icons

["workshop-373991022"] = { enabled = true },

--#Renewable World

["workshop-369588618"] = { enabled = true },

--#Extra equip slots

["workshop-375850593"] = { enabled = true }

}

 

worldgenoverride.lua

 

return {

override_enabled = true,

misc={

boons="default", --options are "never", "rare", "default", "often", "always"

branching="never", --options are "never", "least", "default", "most"

day="default", --options are "onlyday", "onlydusk", "onlynight", "default", "longday", "longdusk", "longnight"

frograin="rare", --options are "never", "rare", "default", "often", "always"

lightning="default", --options are "never", "rare", "default", "often", "always"

loop="default", --options are "never", "default", "always"

season="default", --options are "onlysummer", "onlywinter", "default", "longsummer", "longwinter", "longboth", "shortboth"

season_start="autumn", --options are "winter", "summer"

touchstone="default", --options are "never", "rare", "default", "often", "always"

weather="default", --options are "never", "rare", "default", "often", "always"

world_size="huge", --options are "default", "medium", "large", "huge"

wildfires="default" --options are "never", "rare", "default", "often", "always"

},

monsters={ --options are "never", "rare", "default", "often", "always"

bearger="default",

chess="default",

deciduousmonster="default",

deerclops="default",

dragonfly="default",

goosemoose="default",

hounds="default",

houndmound="default",

krampus="default",

liefs="never",

lureplants="rare",

merm="default",

spiders="default",

tentacles="default",

walrus="default",

},

animals={ --options are "never", "rare", "default", "often", "always"

alternatehunt="rare",

angrybees="default",

beefalo="often",

beefaloheat="default",

bees="default",

birds="default",

butterfly="often",

buzzard="default",

catcoon="default",

frogs="default",

hunt="often",

lightninggoat="default",

moles="default",

penguins="default",

perd="often",

pigs="default",

rabbits="often",

mandrake="default",

tallbirds="default"

},

resources={ --options are "never", "rare", "default", "often", "always"

flint="often",

flowers="often",

grass="often",

marshbush="often",

meteorshowers="default",

meteorspawner="default",

reeds="default",

rock="default",

rock_ice="default",

rocks="default",

sapling="default",

trees="default",

tumbleweed="default"

},

unprepared={ --options are "never", "rare", "default", "often", "always"

berrybush="often",

cactus="often",

carrot="often",

mushroom="often"

}

}

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