Billiam Posted March 1, 2015 Share Posted March 1, 2015 Hi there! So I have a dedicated server setup with a separate conf-dir and a different port that's forwarded on my router. All is well and myself and others can join/leave/join my server just fine. Some client mods are installed and working properly. Here's my issue: When I die or a player dies on my dedicated server, I'd like to revive them or myself to keep playing (when we have a particularly nice world and an unfortunate situation happens). As far as I can tell, the only solutions are to spawn/give telltale hearts or seeing stones. However, when I do the c_give("reviver", 1) or any c_give command, nothing happens. Same for other players. When I spawn something, anything, it works and spawns where my mouse is, but it can't be interacted with or picked up. When I leave and then rejoin, those items have disappeared. As the owner of the dedicated server, I need to be able to spawn or give items, but that doesn't seem to be working. Any ideas? Again, the basic goal is to revive myself or others when we die. Thanks in advance! Link to comment Share on other sites More sharing options...
rezecib Posted March 1, 2015 Share Posted March 1, 2015 @Billiam, You need to send the commands in remote mode, which you turn on by pressing control on the console screen. For reviving yourself, though, it's fastest to do c_spawn('amulet'). Sometimes I like to do ThePlayer:PushEvent('respawnfromghost') -- that's mainly useful if you want to revive everyone at once:for _,v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end Link to comment Share on other sites More sharing options...
Billiam Posted March 1, 2015 Author Share Posted March 1, 2015 Thanks so much! You solved it for me Link to comment Share on other sites More sharing options...
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