JanH Posted January 21, 2015 Share Posted January 21, 2015 124021 ChangesClients download the host’s mod configs now.Client error messages are more clear now when they can’t join a server due to lacking the required mods.Servers now get announce messages when their mods are out of date and stopping players from joining.Dedicated servers can now enable mods and set mod configurations via a file in the mod’s folder named “modoverride.lua” (\mods\your_mod\modoverride.lua). An example of the contents of this file isenabled = trueconfiguration_options ={hunt_time = 6}In Survival mode, if a world reset countdown is triggered due to a client losing connection, the countdown may now be cancelled if the client reconnects in timeToggling the map screen no longer pauses audioDisplay message when games are delisted due to a terms of service violationDisplay UserID in the debug printout (backspace)Override dedicated server save slot in settings.ini with:[network]server_save_slot = # Bug FixesExamining skeletons will now properly show the player killer’s nameFixed a bug where players could still craft while frozenFixed a bug where Crock Pots can sometimes remain opened while cookingFixed inconsistent behaviour when using sleeping bags with a full inventoryFixed a crash when taking an item from a Meat Bulb (Lureplant) that you already have a stack ofWindows dedicated servers now share the CPUAdded unique messages for client and server initialization failuresNo longer loads MainScreen on dedicated serversFixed crash when a player joins during world generation Link to comment Share on other sites More sharing options...
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