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Spriter, anim.bin & build.bin?


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@Gekido2802, When you launch the game (with the mod tools installed) it will autocompile any Spriter projects in the "exported" folder inside your mod into anim.zips in the anim folder. There's some information about autocompilation here, and they talk about where to put stuff for it here.

 

But I think the autocompiler/mod tools are broken right now, so you may have to wait for the next update.

Edit: The mod tools got rolled back, it should work now, but only on the DS mods folder (not the DST one). That's what the mod tools update that broke was supposed to fix. Should be another update in a bit.

Edited by rezecib
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