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No.  Night vision IS casting light around the character. Night itself is implemented by applying a filter to the whole screen so your option to counteract is with a light source.

 

Why would you want to handle it any differently anyways ?  Are you just wanting to be able to see without removing Grue attacks? Because the point of the grue is to attack you where you cant 'see' it.  

Edited by seronis

No.  Night vision IS casting light around the character. Night itself is implemented by applying a filter to the whole screen so your option to counteract is with a light source.

 

Why would you want to handle it any differently anyways ?  Are you just wanting to be able to see without removing Grue attacks? Because the point of the grue is to attack you where you cant 'see' it.  

 

My goal is to have night vision for one character that other players in DST can not hide in.

My goal is to have night vision for one character that other players in DST can not hide in.

 

This is the Don't Starve Standalone section, if you are wanting to code it for Don't Starve Together it would be more beneficial to post in that section.

 

As far as doing that, it's simple. You only need to set it up on the client side to emit light rather than on the server side.

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