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@Sarcen, From when I was porting Clementine earlier in the beta (not the official version which was ported now, just a small unpublished version for a friend I was playing with), it just didn't show up. You could put it in start_inv, and it would work just like if you hadn't. I believe in single-player it used to drop on the ground next to you instead, which is what happens if you do c_give('krampus_sack'), etc, now.

 

But as for how to do it... You might be able to hack around it by spawning one in with a function that listens for an event like setowner.

@Sarcen, From when I was porting Clementine earlier in the beta (not the official version which was ported now, just a small unpublished version for a friend I was playing with), it just didn't show up. You could put it in start_inv, and it would work just like if you hadn't. I believe in single-player it used to drop on the ground next to you instead, which is what happens if you do c_give('krampus_sack'), etc, now.

 

But as for how to do it... You might be able to hack around it by spawning one in with a function that listens for an event like setowner.

 

Ah... But I don't really know much about coding. I've been squeezing my way by as it is now... The backpack is the last and final step of completion.

 

*EDIT*: Would it have something to do with OnLocalPlayerSpawned? How do I do that so it works for the starting inventory only?

Edited by DegradedScroll

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