Tent Durability


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Sounds like a good idea. I'd suggest that the amount of Use Time of tents in DST will be based on how long it would take for a player to regain the same amount of health and sanity for using a Tent in DS-base, then multiplied by 6. Since we are be able to heal for 60 and regain sanity by 50 then end up with -75 hunger, six times in DS-base. We should be able to do the same in DST.

 

To simplify it, DST Tent should be able to regain a max total of 360 Health and 300 Sanity for -450 Hunger with the same rate of current DST tents.

 

I don't know the exact current rate of sleeping in a tent is in DST, so sadly I can't give any specific numbers for how long the total use time should be for this idea. Hope what I said above makes sense though and if anyone knows the specifics, let us know too. 

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Agree. Sometimes you desperately need to raise sanity and even those 10 seconds of night that left can save your life, and after this 10 seconds instead of full night "-1" usage, or when you need to wake up cuz you got cold. I know, put tent near fire blah blah blah, but still. You can make durability like weapons and all other items have, in %, and also make tent repairable with sewing kit. Just as suggestion.)

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