Ryuushu Posted December 23, 2014 Share Posted December 23, 2014 How do you do it while including mod characters? I was thinking about adding a component to all characters and stuffing it inside, but then again... I can't figure out how to get access to all the characters. Link to comment Share on other sites More sharing options...
rezecib Posted December 23, 2014 Share Posted December 23, 2014 @Ryuushu, AddPlayerPostInit(function(inst) --[[ do stuff, like inst:ListenForEvent("ms_respawnedfromghost", ...) ]] end) Link to comment Share on other sites More sharing options...
Ryuushu Posted December 23, 2014 Author Share Posted December 23, 2014 So it was AddPlayerPostInit.. Thank you very much! Link to comment Share on other sites More sharing options...
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