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[Gameplay] - Rabbits aren't turning evil


Phazed

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Bug Submission:

Category: Gameplay

Issue Title: Rabbits aren't turning evil

Issue Description: I wanted to make a meat effigy, so I stacked up a ton of rabbits and went insane (was at 29 sanity) by jumping in and out of a Worm Hole. I want to kill the rabbits and collect my beard hair but they weren't "turned". I could see the rabbits on the ground had black fur, so I made new traps and went to get those. But when i went to open the traps they were normal rabbits again. I killed some and they dropped morsel and not monster meat like they are suppose to. Please fix and thank you.

Steps to Reproduce: I wanted to make a meat effigy, so I stacked up a ton of rabbits and went insane (was at 29 sanity) by jumping in and out of a Worm Hole. I want to kill the rabbits and collect my beard hair but they weren't "turned". I could see the rabbits on the ground had black fur, so I made new traps and went to get those. But when i went to open the traps they were normal rabbits again. I killed some and they dropped morsel and not monster meat like they are suppose to. Please fix and thank you.

To clarify they are called beardlings.  But that's strange I never noticed that they didn't drop beardling loot.  I'll have to test this myself to verify, I simply thought they just had a lower sanity requirement.

 

I'll return with results

I have had the same issue, and honestly just assumed it had not yet been implemented, as I could see it being a difficult thing to distinguish between players all the effects of insanity. Sadly, I have resolved myself to playing Wilson for this reason. Without him or Beardlings, how would anyone make a meat effigy?

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