Phazed Posted December 19, 2014 Share Posted December 19, 2014 Bug Submission: Category: Gameplay Issue Title: Rabbits aren't turning evil Issue Description: I wanted to make a meat effigy, so I stacked up a ton of rabbits and went insane (was at 29 sanity) by jumping in and out of a Worm Hole. I want to kill the rabbits and collect my beard hair but they weren't "turned". I could see the rabbits on the ground had black fur, so I made new traps and went to get those. But when i went to open the traps they were normal rabbits again. I killed some and they dropped morsel and not monster meat like they are suppose to. Please fix and thank you. Steps to Reproduce: I wanted to make a meat effigy, so I stacked up a ton of rabbits and went insane (was at 29 sanity) by jumping in and out of a Worm Hole. I want to kill the rabbits and collect my beard hair but they weren't "turned". I could see the rabbits on the ground had black fur, so I made new traps and went to get those. But when i went to open the traps they were normal rabbits again. I killed some and they dropped morsel and not monster meat like they are suppose to. Please fix and thank you. Link to comment https://forums.kleientertainment.com/forums/topic/46972-gameplay-rabbits-arent-turning-evil/ Share on other sites More sharing options...
Zackreaver Posted January 1, 2015 Share Posted January 1, 2015 To clarify they are called beardlings. But that's strange I never noticed that they didn't drop beardling loot. I'll have to test this myself to verify, I simply thought they just had a lower sanity requirement. I'll return with results Link to comment https://forums.kleientertainment.com/forums/topic/46972-gameplay-rabbits-arent-turning-evil/#findComment-595404 Share on other sites More sharing options...
Icykyle Posted January 1, 2015 Share Posted January 1, 2015 I have had the same issue, and honestly just assumed it had not yet been implemented, as I could see it being a difficult thing to distinguish between players all the effects of insanity. Sadly, I have resolved myself to playing Wilson for this reason. Without him or Beardlings, how would anyone make a meat effigy? Link to comment https://forums.kleientertainment.com/forums/topic/46972-gameplay-rabbits-arent-turning-evil/#findComment-595407 Share on other sites More sharing options...
Soneoak Posted January 2, 2015 Share Posted January 2, 2015 There is a way to circumvent rabbits beardlings turning into rabbits when picked up in inventory at the moment. Just drop them and chop them, if that is your current issue. This is pretty much a known 'bug'. Link to comment https://forums.kleientertainment.com/forums/topic/46972-gameplay-rabbits-arent-turning-evil/#findComment-595638 Share on other sites More sharing options...
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