Roewin Posted December 16, 2014 Share Posted December 16, 2014 Bug Submission: Category: Gameplay Issue Title: Eventual Lag Issue Description: The game started to lag badly on day 42 for a server world online with only two players. It was unusual in that it only happened at night or in the evening time, so we suspect that it's caused by a lot of variable that are present at day 42, from spiders to lureplants (Though I must say, having a hornet biome of 30 or so gives is a bit of overkill, ain't it?...) Steps to Reproduce: Get far enough into the game where a lot of variable start to interact. Link to comment Share on other sites More sharing options...
J192 Posted December 16, 2014 Share Posted December 16, 2014 First of all, that is not lag. Secondly, those kinds of problems are caused by potato computers. Lastly, variables are values, not entities. Link to comment Share on other sites More sharing options...
Developer bizziboi Posted December 16, 2014 Developer Share Posted December 16, 2014 Hey @Roewin, Thanks for the report Yes, we are aware of cases of performance degradation and we are trying to track them down. Depending on your system the world could be too heavy to run smoothly (which is why we aim to optimize more) but it could also be related to a specific kind of entity or interaction of variables indeed. A 2 person world shouldn't bring a machine to its knees. For now, all I can suggest as a possible workaround is (if this iss on a world you were hosting) when it happens to quit the world, quit Don't Starve Together and relaunch it and resume your world - it may solve it. Hope that helps,Kaj Link to comment Share on other sites More sharing options...
Roewin Posted December 17, 2014 Author Share Posted December 17, 2014 I'm not too keen on my hardware and software and semantics in general, so sorry I said things wrong. I will do as advised, thank you. Link to comment Share on other sites More sharing options...
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