Developer Diabu Posted December 14, 2014 Developer Share Posted December 14, 2014 Bug Submission:Category: Server CrashIssue Title: Ewecus and Not valid targetsIssue Description: A server crash occurred when a player disconnected while fighting Ewecus (Spat)Steps to Reproduce:- c_spawn("spat")- Disconnect while he's running away and before he turns back. (Need a good timing)- crash :/ Fix:In behaviours/faceentity.lua (line 68): add self.target:IsValid() conditionif self.target and self.target:IsValid() and self.keepfn(self.inst, self.target) then if self.inst.sg:HasStateTag("canrotate") then self.inst:FacePoint(self.target.Transform:GetWorldPosition()) endelse self.status = FAILEDendlogs_short.txt Link to comment https://forums.kleientertainment.com/forums/topic/46351-server-crash-ewecus-and-not-valid-targets/ Share on other sites More sharing options...
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