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Hotfix 119851 - 12/09/2014


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119851

 

Changes

  • Mod character avatar textures and atlases are now set via images/avatars/avatar_prefabname.xml and avatar_prefabname.tex.

  • Many creatures will send out more defenders if you attack their homes.

  • Maxwell's influence can now be found in newly generated worlds.

  • More creatures have beefed up health for multiplayer.

  • Add separate messages for creating and resuming offline worlds.

  • Reduced network data overhead.

  • Abigail now stays with Wendy even after she dies.

  • Abigail’s flower now displays correctly for Wendy in containers.

  • Abigail’s flower will not bloom if it is held by or placed on the ground by any character other than Wendy.

 

 

Bug Fixes

  • Armor will no longer load with greater than 100% durability.

  • TheNet:LookupPlayerInstByUserID is now fault tolerant and will return nil if the player is not connected or out of range (client only).

  • Survival mode will now persist after world reset (rather than reverting to endless mode)

  • Server settings will now persist after world reset in survival mode

  • Ewecus will be unfrozen by attacking it

  • Players can no longer craft items while stuck by Ewecus

  • Fixed a bug in the server selection screen that made it difficult to join a server while refreshing

  • Fixed SaveIndex:Load crash when joining some servers

  • Fixed bug  where clients can stay in game after getting kicked, banned or dropped.

  • Fixed crash when trying to join expired servers

 

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