rezecib Posted December 5, 2014 Share Posted December 5, 2014 Bug Submission:Category: GeneralIssue Title: spawnpoint_multiplayer blocks placementIssue Description: There are certain places in the world that for mysterious reasons, you cannot place anything. After testing my build grid mod and as a result finding such a spot, I investigated other spawnpoint_multiplayers, and found that all of them created an unplaceable area.If I understand correctly, the fix for this is for them to be tagged as fx? I tried adding it myself and it seemed to fix it.I think this is probably the same bug as the "evil ground" on that got reported a couple weeks back. I'll try to find that report to link it. Edit: This one.Steps to Reproduce: c_gonext('spawnpoint_multiplayer') (repeat until you're not at the portal one)Try to place a pinecone or whatever, encounter the evil spot on the ground. Link to comment https://forums.kleientertainment.com/forums/topic/45403-general-spawnpoint_multiplayer-blocks-placement/ Share on other sites More sharing options...
Developer V2C Posted December 5, 2014 Developer Share Posted December 5, 2014 Thanks for finding this! I looove knocking stuff off the mysteries bug list =) Link to comment https://forums.kleientertainment.com/forums/topic/45403-general-spawnpoint_multiplayer-blocks-placement/#findComment-579206 Share on other sites More sharing options...
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