Redeee Posted November 18, 2014 Share Posted November 18, 2014 What resource manager uses Klei entertainment in engine of Dont Starve ?Like Thor or something other ? And what graphical and physical frameworkds uses in DS engine ? Link to comment Share on other sites More sharing options...
JanH Posted November 18, 2014 Share Posted November 18, 2014 Hey Redeee to answer your question, the Don't Starve engine is custom-built in C++, the engine has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration; we've found LUA to be very flexible, and lets us implement ideas very quickly. As for graphics and animation, all of our art assets, characters, creatures, and world all start out hand-drawn. Then for each characters' animation, they are done in Flash - we start by hand-drawing the character's design digitally. Then we break the character up into specific pieces (parts of the body) and use Flash's symbol system to animate each of those pieces for movement. Link to comment Share on other sites More sharing options...
Redeee Posted November 19, 2014 Author Share Posted November 19, 2014 Very creative solution but requires more power from PC.You have some openSource demo engine or something else to see in depth? Link to comment Share on other sites More sharing options...
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