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What frameworks / resource manager uses Dont Starve ?


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Hey Redeee to answer your question, the Don't Starve engine is custom-built in C++, the engine has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration; we've found LUA to be very flexible, and lets us implement ideas very quickly. 

 

As for graphics and animation, all of our art assets, characters, creatures, and world all start out hand-drawn. Then for each characters' animation, they are done in Flash - we start by hand-drawing the character's design digitally. Then we break the character up into specific pieces (parts of the body) and use Flash's symbol system to animate each of those pieces for movement.

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