[Gameplay] - Crossing guards


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Bug Submission:

Category: Gameplay

Platform: PC

Issue Title: Crossing guards

Issue Description: When a guard is crossing paths with other guards. Instead of waiting, letting a guard pass and finishing his path, He simply stops and ends his turns. Now needing 2 turns to move 7 tiles.

On his way back the same thing happens with the other guard who now also needs 2 turns to move 7 tiles.

With the above in mind, add a third (hunting) guard trying to cross 2 other guards. The go merry-go-round! Even though the AI calculates alternate paths, they simply cannot seem to get past each other. It was fun to watch, though.

On a side note, the merry-go-round happened in one of the smaller rooms. (I should have pressed F1)

Steps to Reproduce: See issue description

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