[Gameplay] - Diagonally moving Guards


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Bug Submission:

Category: Gameplay
Platform: PC
Issue Title: Diagonally moving Guards
Issue Description: Whenever a guard goes from A to B and decides to move diagonally at some point, but can’t because an Agent (or any other object, like prisoner, executive) is sitting/hiding there, He will simply stop and end his turn. He will try another path on his next turn. though, He’ll be sleeping by then.
 

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Steps to Reproduce: See issue decription

 

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post-481737-0-60165000-1416426544_thumb.

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I will try to elaborate this again:

 

Below the path the guard is gonna take. Notice the position I am in.

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The Guard will simply stop and end his turn because and Agent is in the way. A new path will be created for his next turn.

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There are plenty of these situations during the game. However, it doesn't stop there. If 2 Guards are crossing each other, sharing a tile in their path, one of the Guard will stop and end his turn.

 

In pre-update 6 one of the guards would stop > let other guard pass > finish his route. I am sure this should be the case now, too. With multiple guards in a room, sharing paths, this creates a real mess, causing them to move one tile at time, if any.

 

This can be very exploitable, sins this enables the player to create extra turns for the Agent, knowing the guard(s) will now need two more turns to finish his route and/or turn around, giving the player plenty of time walk around and loot the room, without haven to disable a guard.

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