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Hat that increase sanity when equip.


Thoong

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The point is, Do i need to add "fueled" component to make it work?

 

Then i try to copy it form "hats" prefab, And it's crash about "generic_perish".

 

Tell me about generic_perish, Where it come form and how to fix it.

 

thank you :D

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The point is, Do i need to add "fueled" component to make it work?

 

Then i try to copy it form "hats" prefab, And it's crash about "generic_perish".

 

Tell me about generic_perish, Where it come form and how to fix it.

 

thank you :grin:

 

No, you do not need fueled component.

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    inst:AddComponent("dapperness")
    inst.components.dapperness.dapperness = 5
 
 
or if you are running DLC
 
 
inst.components.equippable.dapperness = 5

 

OH!! I'm Very Thank you VERY VERY THANK YOU SO MUCH!!!!!!!!!

I didn't know about DLC and i just use:

inst:AddComponent("dapperness")
    inst.components.dapperness.dapperness = 5

 

then its will never works. hahaha thx again.

 

oh last question.

should i put all of that in the mod will make it run in any compatible?

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