Jump to content

Hat that increase sanity when equip.


Thoong

Recommended Posts

The point is, Do i need to add "fueled" component to make it work?

 

Then i try to copy it form "hats" prefab, And it's crash about "generic_perish".

 

Tell me about generic_perish, Where it come form and how to fix it.

 

thank you :D

Link to comment
Share on other sites

The point is, Do i need to add "fueled" component to make it work?

 

Then i try to copy it form "hats" prefab, And it's crash about "generic_perish".

 

Tell me about generic_perish, Where it come form and how to fix it.

 

thank you :grin:

 

No, you do not need fueled component.

Link to comment
Share on other sites

 

    inst:AddComponent("dapperness")
    inst.components.dapperness.dapperness = 5
 
 
or if you are running DLC
 
 
inst.components.equippable.dapperness = 5

 

OH!! I'm Very Thank you VERY VERY THANK YOU SO MUCH!!!!!!!!!

I didn't know about DLC and i just use:

inst:AddComponent("dapperness")
    inst.components.dapperness.dapperness = 5

 

then its will never works. hahaha thx again.

 

oh last question.

should i put all of that in the mod will make it run in any compatible?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
×
  • Create New...