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[Gameplay] - Extreme lagging when there are multiple enitties near


JCMais

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Bug Submission:

Category: Gameplay
Issue Title: Extreme lagging when there are multiple enitties near
Issue Description: I came near a beefalo herd with like 15 beefalos or so, and the game started to lag really bad, it becomes pretty much irresponsible, and the character started to move alone (like if it was trying to go where I clicked but moved back and forth, that is the rubber banding people talk about right?).

This happens every time there are a bunch of entities near me.

Tested on multiple servers, in some there is less lag, but it still lags anyway.

The interesting thing was, that, even lagging, my ping was constant at 180~200.

My Internet speed: http://www.speedtest.net/result/3878310691.png

Steps to Reproduce: Come close to a location where there are many active entities, like beefalo herds or spiders dens at dusk.

Bug Submission:

Category: Gameplay

Issue Title: Extreme lagging when there are multiple enitties near

Issue Description: I came near a beefalo herd with like 15 beefalos or so, and the game started to lag really bad, it becomes pretty much irresponsible, and the character started to move alone (like if it was trying to go where I clicked but moved back and forth, that is the rubber banding people talk about right?).

This happens every time there are a bunch of entities near me.

Tested on multiple servers, in some there is less lag, but it still lags anyway.

The interesting thing was, that, even lagging, my ping was constant at 180~200.

My Internet speed: http://www.speedtest.net/result/3878310691.png

I don't know if this is caused by

Steps to Reproduce: Come close to a location where there are many active entities, like beefalo herds or spiders dens at dusk.

 

We all experience this from time to time.

It's not your internet or computer, everyone has it.

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