Stechun Posted November 2, 2014 Share Posted November 2, 2014 So as we know i the beta, caves are a bit broke at the moment, so this discussion is focused on tryin gto help Klei if they haven't gotten any ideas for this. Link to comment Share on other sites More sharing options...
Toros Posted November 2, 2014 Share Posted November 2, 2014 It's probably going to be a technical solution, maybe making caves side by side with the overland map and defining separate areas for telelocator travel. Link to comment Share on other sites More sharing options...
JCMais Posted November 2, 2014 Share Posted November 2, 2014 It's probably going to be a technical solution, maybe making caves side by side with the overland map and defining separate areas for telelocator travel. I heard, that as the game is currently, this is going to cause issues with the lighting system in place. Link to comment Share on other sites More sharing options...
Toros Posted November 2, 2014 Share Posted November 2, 2014 I heard, that as the game is currently, this is going to cause issues with the lighting system in place.It's certainly possible but i don't think it's going to be anything more than a temporary roadblock. Link to comment Share on other sites More sharing options...
Pyromailmann Posted November 2, 2014 Share Posted November 2, 2014 We shouldn't forget it has to load the ruins with the caves.That'd be 3 worlds there. Link to comment Share on other sites More sharing options...
Toros Posted November 2, 2014 Share Posted November 2, 2014 We shouldn't forget it has to load the ruins with the caves.That'd be 3 worlds there.Good point. Most of the technical challenges should be similar to caves though. Link to comment Share on other sites More sharing options...
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