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[Gameplay] - Using F to attack always misses the first attack (as a client)


rezecib

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Bug Submission:

Category: Gameplay
Issue Title: Using F to attack always misses the first attack (as a client)
Issue Description: If you're a client, holding F to attack a spider will always miss the first attack. On the server it looks the same; they're in range of the spider, but the first attack just isn't connecting.
Steps to Reproduce:
Connect to a server.

Attack anything with F where you should be guaranteed to hit the first time (e.g. a spider).

 

Edit: On a related note, can we please have trust-the-client just for hitting/being hit? It's literally the only place we need it, and if you implement it just there you won't have to rewrite all the netcode. Like, let the client decide whether it's getting a hit in or being it, and then tell the server that it happened. It would solve so many problems: clients would be able to kite, short lagspikes wouldn't result in immediate death in combat, and we could actually get to balancing combat in the game because lag wouldn't make it impossible.

 

The main downside of trust-the-client is cheating, and if you only have it for hitting/being hit, then the only way you can cheat is get guaranteed hits from really far away or completely avoid being hit altogether, which is really no worse than c_godmode(). And if people are doing it, you can deal with it the same way as griefers, with very little lasting damage (way less than is currently being done by random Willows not knowing how to manage their sanity or stay away from combustibles)

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