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The main game only requires 'anim' folder, and reads textures and animations of your items/characters/creatures from it. The exported folder is where you put scml files which will be converted into zip files (with build.bin, anim.bin, atlas-0.tex inside) by mod tools.

 

So this is how things in general work:

  1. Create a scml file (and its subfolders)
  2. Put the scml file and the subfolders into 'exported' folder
  3. Run the game with Don't starve mod tools installed
  4. The mod tools will make two zip files from files in 'exported': one inside 'exported' folder, and the other inside 'anim' folder, which is used by the game.

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