Crynux Posted October 4, 2014 Share Posted October 4, 2014 Bug Submission: Category: Client Crash Issue Title: Crash sometimes on Server List Issue Description: Sometimes when I go to the server list, the client will crash without error before any servers get a chance to display in the list. Steps to Reproduce: Start the game a couple of times, and view the server list. After a few tries, it crashes for me. Link to comment Share on other sites More sharing options...
Crynux Posted October 4, 2014 Author Share Posted October 4, 2014 I should add; I put a few prints in the source to see where things are crashing out.... I plan to add more prints to the source, in effort to narrow down what's killing it. EDIT: After looking at the log a bit longer, I realized that after the first offline ping is sent, there is still activity. However, once the next ping is sent, there is no longer any activity, as such, I think it just skips over the following pings. Given that, I'd assume the there's an error somewhere when iterating through the addresses to ping... I searched for "Sending offline ping to" within the lua of the game, and it isn't found, so it could be a binary issue.Here's the last of the call sequence from my log:Sending offline ping to 107.170.227.117:10999scripts/networkclientrpc.lua(368,1) In function HandleRPCQueue() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/upsell.lua(54,1) In function CheckForUpsellTimeout(dt) scripts/upsell.lua(38,1) In function WaitingForPurchaseState() scripts/frontend.lua(432,1) In function FrontEnd:Update(dt) scripts/frontend.lua(384,1) In function FrontEnd:DoFadingUpdate(dt) scripts/frontend.lua(293,1) In function FrontEnd:DoTitleFade(dt) scripts/frontend.lua(352,1) In function FrontEnd:GetBroadcastingOptions() scripts/mainfunctions.lua(271,1) In function GetTime() scripts/upsell.lua(72,1) In function CheckDemoTimeout() scripts/upsell.lua(34,1) In function UpsellShowing() scripts/upsell.lua(6,1) In function IsGamePurchased() scripts/scheduler.lua(379,1) In function RunScheduler(tick) scripts/scheduler.lua(144,1) In function Scheduler:OnTick(tick) scripts/scheduler.lua(203,1) In function Scheduler:Run() scripts/brain.lua(105,1) In function BrainWrangler:Update(current_tick) scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/networkclientrpc.lua(368,1) In function HandleRPCQueue() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/upsell.lua(54,1) In function CheckForUpsellTimeout(dt) scripts/upsell.lua(38,1) In function WaitingForPurchaseState() scripts/frontend.lua(432,1) In function FrontEnd:Update(dt) scripts/frontend.lua(384,1) In function FrontEnd:DoFadingUpdate(dt) scripts/frontend.lua(293,1) In function FrontEnd:DoTitleFade(dt) scripts/frontend.lua(352,1) In function FrontEnd:GetBroadcastingOptions() scripts/mainfunctions.lua(271,1) In function GetTime() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/networkclientrpc.lua(368,1) In function HandleRPCQueue() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/upsell.lua(54,1) In function CheckForUpsellTimeout(dt) scripts/upsell.lua(38,1) In function WaitingForPurchaseState() scripts/frontend.lua(432,1) In function FrontEnd:Update(dt) scripts/frontend.lua(384,1) In function FrontEnd:DoFadingUpdate(dt) scripts/frontend.lua(293,1) In function FrontEnd:DoTitleFade(dt) scripts/frontend.lua(352,1) In function FrontEnd:GetBroadcastingOptions() scripts/mainfunctions.lua(271,1) In function GetTime() scripts/upsell.lua(72,1) In function CheckDemoTimeout() scripts/upsell.lua(34,1) In function UpsellShowing() scripts/upsell.lua(6,1) In function IsGamePurchased() scripts/scheduler.lua(379,1) In function RunScheduler(tick) scripts/scheduler.lua(144,1) In function Scheduler:OnTick(tick) scripts/mainfunctions.lua(271,1) In function GetTime() scripts/scheduler.lua(272,1) In function Scheduler:GetListForTimeFromNow(dt) scripts/mainfunctions.lua(275,1) In function GetTick() scripts/mainfunctions.lua(271,1) In function GetTime() scripts/mainfunctions.lua(266,1) In function GetTickTime() scripts/scheduler.lua(203,1) In function Scheduler:Run() scripts/brain.lua(105,1) In function BrainWrangler:Update(current_tick) scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/networkclientrpc.lua(368,1) In function HandleRPCQueue() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/upsell.lua(54,1) In function CheckForUpsellTimeout(dt) scripts/upsell.lua(38,1) In function WaitingForPurchaseState() scripts/frontend.lua(432,1) In function FrontEnd:Update(dt) scripts/frontend.lua(384,1) In function FrontEnd:DoFadingUpdate(dt) scripts/frontend.lua(293,1) In function FrontEnd:DoTitleFade(dt) scripts/frontend.lua(352,1) In function FrontEnd:GetBroadcastingOptions() scripts/mainfunctions.lua(271,1) In function GetTime() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/networkclientrpc.lua(368,1) In function HandleRPCQueue() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/upsell.lua(54,1) In function CheckForUpsellTimeout(dt) scripts/upsell.lua(38,1) In function WaitingForPurchaseState() scripts/frontend.lua(432,1) In function FrontEnd:Update(dt) scripts/frontend.lua(384,1) In function FrontEnd:DoFadingUpdate(dt) scripts/frontend.lua(293,1) In function FrontEnd:DoTitleFade(dt) scripts/frontend.lua(352,1) In function FrontEnd:GetBroadcastingOptions() scripts/mainfunctions.lua(271,1) In function GetTime() scripts/upsell.lua(72,1) In function CheckDemoTimeout() scripts/upsell.lua(34,1) In function UpsellShowing() scripts/upsell.lua(6,1) In function IsGamePurchased() scripts/scheduler.lua(379,1) In function RunScheduler(tick) scripts/scheduler.lua(144,1) In function Scheduler:OnTick(tick) scripts/scheduler.lua(203,1) In function Scheduler:Run() scripts/brain.lua(105,1) In function BrainWrangler:Update(current_tick) scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/networkclientrpc.lua(368,1) In function HandleRPCQueue() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/upsell.lua(54,1) In function CheckForUpsellTimeout(dt) scripts/upsell.lua(38,1) In function WaitingForPurchaseState() scripts/frontend.lua(432,1) In function FrontEnd:Update(dt) scripts/frontend.lua(384,1) In function FrontEnd:DoFadingUpdate(dt) scripts/frontend.lua(293,1) In function FrontEnd:DoTitleFade(dt) scripts/frontend.lua(352,1) In function FrontEnd:GetBroadcastingOptions() scripts/mainfunctions.lua(271,1) In function GetTime() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/networkclientrpc.lua(368,1) In function HandleRPCQueue() scripts/mainfunctions.lua(436,1) In function IsSimPaused() scripts/upsell.lua(54,1) In function CheckForUpsellTimeout(dt) scripts/upsell.lua(38,1) In function WaitingForPurchaseState() scripts/frontend.lua(432,1) In function FrontEnd:Update(dt) scripts/frontend.lua(384,1) In function FrontEnd:DoFadingUpdate(dt) scripts/frontend.lua(293,1) In function FrontEnd:DoTitleFade(dt) scripts/frontend.lua(352,1) In function FrontEnd:GetBroadcastingOptions() scripts/mainfunctions.lua(271,1) In function GetTime() scripts/upsell.lua(72,1) In function CheckDemoTimeout() scripts/upsell.lua(34,1) In function UpsellShowing() scripts/upsell.lua(6,1) In function IsGamePurchased() scripts/scheduler.lua(379,1) In function RunScheduler(tick) scripts/scheduler.lua(144,1) In function Scheduler:OnTick(tick) scripts/scheduler.lua(203,1) In function Scheduler:Run() scripts/brain.lua(105,1) In function BrainWrangler:Update(current_tick) scripts/mainfunctions.lua(436,1) In function IsSimPaused() Sending offline ping to 54.166.72.73:10999Sending offline ping to 128.199.232.45:10999Sending offline ping to 206.176.44.249:10999Sending offline ping to 91.211.105.75:10999 Link to comment Share on other sites More sharing options...
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