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Mod error?


DerpyCoal

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I have been making a mod, and I came across this error

after enabling it:

 

...m/steamapps/common/dont_starve/data/scripts/util.lua:276: Could not find an asset matching bigportraits/Egbert.xml in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert'
C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(276,1) in function 'resolvefilepath' 
C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(51,1) in function 'RegisterPrefabs 
C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(78,1) in function 'LoadPrefabFile' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(114,1) in function 'LoadAssets' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1143,1) in function 'DoResetAction' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1158,1) in function 'complete_callback
 
 
I allready posted a thread about another error I had, which had been fixed, just a disclaimer just to make sure nobody thinks im clogging up the forum with the same post. I am an early mod developer, so im sorry about this thread, and how I don't know how to fix it. Though its obviously something wrong with the .lua files, changing .lua files to make a mod is easy, but when there is an error in it, I have a problem. I attatched my mod in a .zip file below.

Open Me.zip

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I have been making a mod, and I came across this error

after enabling it:

 

...m/steamapps/common/dont_starve/data/scripts/util.lua:276: Could not find an asset matching bigportraits/Egbert.xml in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert'
C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(276,1) in function 'resolvefilepath' 
C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(51,1) in function 'RegisterPrefabs 
C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(78,1) in function 'LoadPrefabFile' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(114,1) in function 'LoadAssets' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1143,1) in function 'DoResetAction' C:/Program Files(x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1158,1) in function 'complete_callback

 

Look in your bigportraits folder.

You don't have Egbert.xml

 

 

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Look in your bigportraits folder.

You don't have Egbert.xml

 

Hello. I have experienced the same error 4 times already in which it made me close out of don't starve without saving my progress in a world. I play in two worlds and this error has happened in both, the second (newer) world was started on 2/28/15. I'm not familiar with Egbert.xml so im clueless as to trying to resolve this error. Here is a list of mods I have installed: 

 

Backpack and Amulet, Craftable 24 Slot Cave, Deep-Freezer, Equivalent Exchange, Expensive Ornate Chest, Geometric Placement, Lunch Box, Madman's Fighting Pac, Max Stacks, Spider Blade, Tiny Alchemy Powers, Wall Gates, Woodie ignores full moon.

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Ouch, that log hurts my brain.  Is that from directly after a crash? If you open the game up after a crash it will overwrite the log containing crash information.

 

If it IS from after a crash, the only mod that seems to be causing trouble is Never Perish Icebox, though I don't think that should be causing a crash after you start playing.

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