[Graphics] - Rendered guard vision cone of wrong size.


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Bug Submission:

Category: Graphics
Platform: Mac
Issue Title: Rendered guard vision cone of wrong size.
Issue Description: The game rendered a guard's vision cone but unfortunately the rendered cone is extended too far. Could also be a gameplay issue and and the vision cone isn't working correctly.

Save and exit doesn't correct the cone or the guard's vision. Have not tried the save on the Windows version.

Screenshot can be found at: http://steamcommunity.com/sharedfiles/filedetails/?id=318296300

In reference to the screenshot, notice how the pathing hints at a much smaller vision cone than the one rendered.

The save and all settings included in the uploaded zip file.
Steps to Reproduce: I have no idea. Starting from the beginning of the level:
1. Keep moving to the south-west from the starting point. (All directions use the default camera angle)
2. From the room with a missile, enter the room to the north-west.
3. Lure the guard around the south corner of the guard elevator by stepping into the guard's investigate vision cone. Use melee-reaction to take him down and use Banks' paralyzer.
4. Peek around either corner to reveal the turret. Hack and disable it.
5. You should now be alone with the guard with an improperly rendered (or glitched) vision cone. As shown in the screenshot and save.

 

EDIT: Oops, attached the save and settings now.

InvisibleInc.zip

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