Josefesoj Posted September 5, 2014 Share Posted September 5, 2014 Bug Submission: Category: Gameplay Platform: PC Issue Title: STIM item doesn't restore weapon Issue Description: Description of STIM says 'restores 4AP and attack of agent', but it only restores AP, not the Neural Disrupter cooldown. Steps to Reproduce: Easy mode, Internationale, STIM ('I', I believe). Link to comment Share on other sites More sharing options...
Satinel Posted September 6, 2014 Share Posted September 6, 2014 In addition to not recharging a melee weapon, it also doesn't allow the use of a different weapon, in the case of a gun. If it's meant to recharge a used weapon but not allow a second attack(unlikely?), it doesn't work. If it's meant to allow a second attack but not recharge a used weapon(more likely?), it doesn't work. Link to comment Share on other sites More sharing options...
Rigel7 Posted September 7, 2014 Share Posted September 7, 2014 I believe I had this problem too. Was pretty annoyed my agent died because I used a stim on her and put her in position to attack, only to find out she couldn't (they had a volt disruptor, so it should have been fine to use that twice one turn, given they have been refreshed) Link to comment Share on other sites More sharing options...
Joopac Posted September 7, 2014 Share Posted September 7, 2014 Same problem here, which makes stim pretty useless... Link to comment Share on other sites More sharing options...
syed20 Posted September 9, 2014 Share Posted September 9, 2014 I believe I had this problem too. Was pretty annoyed my agent died because I used a stim on her and put her in position to attack, only to find out she couldn't (they had a volt disruptor, so it should have been fine to use that twice one turn, given they have been refreshed) ________sultan Link to comment Share on other sites More sharing options...
Ferur Posted September 9, 2014 Share Posted September 9, 2014 There is a semi-fix to this: When you drop the used weapon you can use another weapon to attack. You can even pick up the old weapon before attacking again. I guess the dropping part lets the game check again if there is a weapon ready or something. One thing that doesnt work is Reaction Mode with the second attack though but using 2 weapons definitly works with this method. I think in the dev stream they mentioned that in a future build you will be able to "equip" a weapon so that we dont need to drop the currently active weapon anymore. Link to comment Share on other sites More sharing options...
the truthseeker Posted September 10, 2014 Share Posted September 10, 2014 Klei is Streaming Thursday at 15:30 -7 GMT (PDT) do bring this up again so they know it's still causing these problems, and to have a good time! [ironically I may be busy with some errands at the time, we'll see.] Link to comment Share on other sites More sharing options...
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