[Gameplay] - Overwatch with 2 weapons held depletes ammo from both


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Bug Submission:

Category: Gameplay

Platform: PC

Issue Title: Overwatch with 2 weapons held depletes ammo from both

Issue Description: On Steam, current build (25th Aug 2014).

As there is no way of indicating which ranged weapon will be used for overwatch, ammo is depleted from both weapons when an interrupt is triggered (shot only occurs from one).

Either:

(1) Need to indicate which will be used to user (e.g. first in inventory) and only deplete ammo from this one [not ideal],

(2) Allow user to choose which will be used and only deplete ammo from this one [better],

(3) Only allow agents to carry a single melee weapon and a single ranged weapon [workable, probably easiest to implement].

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A small light toggle (like an option html field, but not ugly) above each weapon inventory item would be a neat way to handle this (2 above). Same row, with a yellow light for melee and an orange one for ranged. Allows for deliberate choice between that armour piercing, but killing shot, and the weaker tranq when you don't know who's coming around the corner...!

Steps to Reproduce: - Give Shalem the energy pistol while retaining his sniper rifle.

- Make sure both at max ammo.

- Go into overwatch near a patrolling guard.

- End turn, wait for guard to die.

- Check ammo next turn.

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[Redacted]

(3) Only allow agents to carry a single melee weapon and a single ranged weapon [workable, probably easiest to implement].

[Redacted]

I believe this would be a fairly detrimental workaround, as you would be unable to for example: buy or find a pistol on one side of a level on a character exploring a far away area, and then bring said pistol (or other item) to another group member. It would severely affect the reward from shops and advanced technology missions in a way that would be detrimental in my opinion.

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